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Basic land destruction, with the help of Galvanoth, and several burn spells to win. [Was previously Liquid Metal coating + artifact removal and land destruction cards with no creatures.] Removal in the form of Pyroclasm and Red Sun's Zenith. Basically just stalls out by destroying opponents lands and thinning your own deck of lands until they die. I'm worried about not enough early drops, and wonder if the removal is enough to keep me in the game, so any feedback welcome.
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I think that Mono Red would be a better solution. Take out the green and replace it with lightning bolts, the other land destruction card and a couple more burn spells.
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I dig the idea though, I may try to convert my red deck to a version of this.
Without liquid metal coating, your green spells are pretty much useless. Try adding in Beast Within. It can destroy any permanent, you just have to deal w/ a 3/3, which a lightning bolt can easily take care of.
I was actually messing around with a deck like this just a few days ago. http://www.mtgvault.com/ViewDeck.aspx?DeckID=186043 With a key-player being galvonoth, as lots of those land-destruction cards are expensive as hell.
I'd forgotten about 'Beast Within' and I quite like the idea of 'Galvanoth', especially since he's out of pyroclasm range, so I could scrap the Crush, Naturalize, Shatter and Liquimetals, for Bolts, Galvanoths, Demolishs and Beast Withins. It would certainly make the deck less reliant on drawing one thing to combo with 12 of the other cards.
I think you should add in some acidic oozes, and also i'd add some birds of paradise for mana acceleration, and possibly lotus cobra as well. Probably drop the cultivates- I also might sideboard out pyroclasms in favor of arc trail or something