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T-1: LandT-2: Farseek to Shockland or Grisly Salvage (leaving Ghoultree and taking the Lich)T-3: ***If you didn't do in T-2*** Farseek to Shockland or Grisly Salvage (leaving Ghoultree and taking the LIch) T-4: Unburial Rites Flayer of the Hatebound, dealing 4 damage to either player or creature!T-5: Play the LichT-6: Cast as many Ghoultrees from graveyard as possible to deal 10 damage per Ghoultree!
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Relly cool :) Have you tried it anything against the normal standard tourny decks?
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nice, but your how to play might be a little misleading to some people. it probably wont be as easy to do as u describe mainly because theres no guarantee that u will salvage or mulch into the cards u need that early in the game. other than that though i love the idea and it seems really fun to play. nice job!
A most interesting concept indeed. But beware: Mulch and Grisly Salvage can only do so much. There is the risk of putting the Lich into your graveyard or having a Ghoultree in your hand. Besides, please note that for each Ghoultree you cast, the next will cost you 1 more mana.Also, you have no response against disruptive forces. I don't know if it's because the strategy itself needs too many slots or the engine you're using is not adequate (self-mill or these specific cards), but you need some responses.
i like the build it can win if unopposed can be easily stopped you need a backup plan
reduce the high cost creatures and add something like a one cost that will die quick like typhoid rats or even gravecrawlerlife of the loam may add some protection from you milling your land outdredging is another way for you to get cards into the graveyard quickly. a low cost for that is golgari thugessence harvest may be something you would want to consider as well. i like the idea, but it is fragile and you may want another win con in there