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Throw a Lumberknot out and wait til Thatchers gains you enough +1/+1 counters.Ragethrower pings 2 damage per 1/1 that gets exiled/dies, since the token hit graveyard before fizzling...i.e 'dies' *correct me if im wrong*Seige does the same effect that Ragethrower does but smaller.
T1: ~T2: Cryptolith RiteT3: ~T4: Outpost SeigeT5: Channel (Pay life down to 1) - use in combination with Firecat Blitz - Tap those creatures to play the rest of the cards. And when the turn ends the Tokens are exiled and the opponent will take 1 damage per token. If Rage Thrower were out as well...overkill.
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One thing I noticed is that Firecat Blitz removes the tokens from the game (exiles them, which doesn't count as dying, just leaving the battlefield) rather than sacrifices them, so it's only good for Outpost. What you could do is swap Outpost Siege or Rage Thrower (whichever you'd prefer) for Goblin Bombardment to ensure your sacrifice triggers. Plus, you'll make certain that your Thatcher Revolt tokens deal damage to the player that way.Or, alternatively, you could swap Firecat Blitz for another 3 mana token card similar to Thatcher Revolt, like Call The Scions (albeit less powerful). This would also mean you should probably find something else to play instead of Channel, possibly not even anything related to mana ramp (maybe some card draw like Browbeat and Harmonize, or removal spells like Lightning Bolt?). The important thing is that you have about 8 token-creating cards and about 8 cards that trigger effects off of them.
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Good call! Thanks the tip/ruling clarification.Im adding the bombardments in.
The bombardments were the right card hands down, i dodnt know they existed. It frees up mana on turn 4, allowing my optimal turn 2 = G. Bombardment or Cryptolith Rite.
I didn't even think about that, it makes a perfect curve as well, nice! Have you noticed anything about the deck you don't like, maybe not always setting up right, running out of gas, etc?