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This is a deck I mad in hopes of taking down Bant Company. We have to fight our way through it and hopefully find ways to give us an advantage over Bant Company through trial and error.I don't know about you, but I don't plan on joining Bant Company and playing a mirror match every game, every round, and every event I play at. I considered running more things such as silkwrap and more stasis snares and declaration in stones, but that ability just gets repetitive after awhile.I am always up for suggestions if anybodys got them. We need to fight this figh against Bant together.
The hope is that the battlefield will fill quickly. It's your job to initiate trades so that eventually, you can find a hole that you can take them out with. If you can't find those holes, you have gryff's boon, always watching, and even anointer of champions to give you some traction.
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