Zombie Mill

by Pezwickie on 23 May 2013

Main Deck (60 cards)

Sideboard (8 cards)

Sorceries (4)

Enchantments (4)

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Deck Description

This deck is all about using a zombie horde to mill the opponent.

How to Play

Get as many zombies out as quickly as you can. Both Wight of Precinct Six and Undead Alchemist have conditions based on the amount of creature cards in the opponents graveyard. With both on the board, attacks on the opponent not only yield more zombies, but buff up Wight of Precinct Six (ex: if you end up dropping 4 creatures from your oppenents deck into their graveyard, you'll get 4 2/2 Zombie tokens, and any WOPS cards on the board get 4 1/1 counters (+4/+4).

The spells used here are for bringing more zombies into play. A few of my friends use decks where all the creatures are humans so by adding "Zombie Apocalypse" to the deck, i'd be able to destroy all the humans on the battlefield they have and in doing so add more zombies/counters to my battlefield. So its possible to use Zombie Apocalypse to set yourself up to win the game.


Any suggestions on what to add to this deck, comment below.

Deck Tags

  • Zombie
  • Mill
  • Counter
  • Counters
  • Black
  • Blue
  • Horde

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0164400

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Zombie Mill

Might want to switch out some Lord of the Undead for Lich Lord of Unx. With a playset of Ghoulcaller's Chant you should be fine on graveyard creature return and you don't really need too much extra buff after the Diregraf Captains. In return you get a tap ability for extra zombies and a nontap ability to nuke AND mill your opponent. I'd also even the mana balance out and replace the gates for Drowned Catacombs and drop at least 2 of the Zombie Apoc for Endless Ranks of the Dead.

0
Posted 11 June 2013 at 23:20

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