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Inspired by the win condition from Maze's End, this is a reworked version of my original Maze's End Deck. Originally used a 5 colour deck, but i decided to limit it to 2-3 colours. Chromatic Lantern is crucial.
I like to start the game with at least a chromatic lantern, 1-2 gates and something for land fetch. I find this deck to be fairly slow going, which is why i decided to add Vexing Devils and some burn cards into the mix. This will dish out damage while you try to collect all 10 gates. There's also some lifegain in here to keep you alive for as long as possible.The explorer's scope is something i'm considering switching out for "Dictate of the Twin Gods" to add more direct damage to the opponent. This card combined with "Crackling Perimeter" could produce a game ending hit late in the game.
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