I was about to suggest mixing in Merfolk looter, but with Springleaf Drum the Diciple of Deceit will work just fine :) I kinda liked how you utilized Psychosis Crawler with Skulker in your previous version. Crawler may mess up your mana curve a bit, but I'd reconsider leaving Skulker out, he's just fun to play and he fits in your concept well.In any case, thanks for the inspiration, I think I'll try this one out!
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What a neat deck. Looks like a lot of fun. Well - done!
+1 for the deck name!I'd probably remove Whispersilk cloak since a substantial portion of your damage is spells and fliers anyways. Replacing them with enchantments or artifacts that give you card draw might work well with Niv-Mizzet :)
Flayer of the Hatebound might be a nice addition here.
You're probably right, blue has means to protect permanents and the forge's far too expensive. Thanks for the advice!
Breaking the holy trinity by destroying one of the artifacts is one of the few ways for opponents to win once throne, scepter and crown are in play. But I admit forge may be a bit of overkill :)
Replacing a few Dark rituals with Whip of Erebos might be an option. Not only does it give the zombies some nice sustain but it also synergizes well with Grave titans (they have the potential to give you 4 zombie tokens since they gain haste) and Skinrender :)
This looks like a very interesting deck to play! I wonder if Merfolk Looter would be of any use here, especially with Kiora's Follower in play.
That's right, good old Tibalt deserves a decent deck! Flayer of the hatebound might be a good addition here since you're running a number of unearth creatures.
An interesting strategy, especially the Muck Drubb combo. And the deck's pretty cheap, too. Nice job :)
That's neat, thanks.
How does Alpha authority synergize with Kruin Outlaw in Werewolf form? Does it make the enchanted creature unblockable?
Pit fight is an instant which makes it a better pick :)
I like the idea of scavenging Boneyard Wurm and Splinterfright! Not sure if they would work the desired way either though :) I tried to run a few creatures with scavenge when I was building the deck and it didn't work as I had hoped it would, as you have to exile the creature from the graveyard when scavenging, weakening the ones benefiting from the numbers of buried creatures. I'm thinking about dredge maybe... Still, thanks a lot for the imput ;-)
Removals are indeed the main weakness of this deck. As for making use of the buried creatures, any suggestions would be appreciated :) Thanks!
More juggernauts! :)
I really like this one, could be fun to play