Nice looking aggro deck. My build would look like: - 1 Fire at Will - 1 Waves of Aggression - 1 Swell of Courage - 1 Plains + 4 Rift Bolt / Puncture Bolt. Red is the King of removal. If they play creatures that they don't use to attack with, Fire at Will will not remove them. Sideboard: 4 Crib Swap and 4 Oblivion Ring
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Just make it all Red with red / any other color hybrids. Run mountains + Ghitu Encampments. 4 demigods, 4 ram gangs, 4 flame javelin, 4 incinerate, and red guys/spells instead of black. Murderous Redcap instead of shriekmaw. Magus of the Moon if the meta is right.
My build would look like: +4 Mogg Fanatic + 1 Mountain - 2 Knucklebone witch - 3 Prickly Boggart Fanatic is Amazing. You could use another land. I would definetely take out the Prickly's, the Knucklebone's in my opinion are not that good, although it is seen alot in play.
Yea I agree on the whispersilk cloak. My build would look like: - 1 Dominus of Fealty - 2 Twitch - 2 Inside out - 2 Cerulean Wisps - 2 Protective Bubble - 2 Island + 4 Faerie Conclave + 2 Scarscale Ritual + 3 Crag Puca + 2 Whispersilk Cloak Unblockable is better than tapping down their blockers every turn. Scarscale is free with the hatchling. Conclaves survive board sweeps and add more fliers. Unblockable Puca's are Nice.
I like the theory. My build would look like this: - 1 Argivian Find - 2 Pacifism - 2 Boon's Reflection - 2 COP - 3 Plains + 4 Forbidding Watchtower + 3 Condemn + 3 Story Circle the Tower is great defense, Spot removal in condemn is amazing, and Story Circle can be set to any one color.
Looks good to me. I'd suggest early game defense so your in good shape when your guys start coming down. My build would look like this: - 2 Boon Reflection - 1 Platinum Angel - 2 Akroma's Memorial + 4 Condemn + 1 Incinerate I think you've got enough life gain and big threats to afford to cut back afew, Condemn is amazing early it takes down anything.
Very nice aggro deck. Mine would look like: - 2 Talara's Battalion - 4 Jackal Pup - 2 Blood Lust - 2 Call of the Herd - 2 Gaddock Teeg + 1 Armageddon +1 Giant Growth + 2 Lightning Bolt + 2 Isamaru Hound of Konda + 2 Burning Tree Shaman + 2 Selesyna Guildmage + 2 Plains Your land seemed abit low, Teeg in the sideboard against control, Need the turn 1 red for pup, 4 isamaru is not uncommon in aggro, Armageddon wins the game, and Shaman is Huge. Guildmage makes everything bigger. Wheres Kird?
I like where your deck is going. My build would look like this: - 2 Wanderer's Twig - 1 Thornbite Staff - 1 Luminescence Rain - 1 Reach of Branches + 3 Lignifty + 1 Rootgrapple + 1 Nameless Inversion Treefolk Harbinger also can get you land, so no need for Twig. You have a lifegaining treefolk so no need for luminesce, Rootgrapple and Lignify > Thornbite Staff, Reach of Branches is such a Sloow card, even in the long game a 2/5 attacker isn't impressive. Removal wins games!
Great looking deck. It seems very aggressive. If that's what your going for then you do not need the defensive Gilt-Leaf Ambush or the give them more creatures Mercy Killing. My build would look like this: -2 Obsidian Battle-Axe - 4 Gilt-Leaf Ambush -2 Mercy Killing + 2 Imperious Perfect + 4 Blanchwood Armor (amazing with all forest deck) + 2 Coat of Arms (virtually win as this comes down)
I'd suggest running Magus of the Moon Main Deck. With so many special lands running around these days, even your mono deck has nonbasics. Also I have a similar deck that uses Ashenmoor Gouger instead of Boggart Ram Gang. Gouger is Amazing in an aggro deck. Virtually no drawback.
Nice treefolk deck. I see you splash the color enchant lands seemingly for only 2 Doran. My suggestion is to lose it, 2 is not enough to add so many cards for him. - 2 Doran the Siege Tower - 4 Fertile Ground - 2 Dawn's Reflection - 1 Treefolk Harbinger - 2 Orchard Warden (best as SB) - 2 Forest + 3 Treetop Village + 3 Search for Tomorrow + 1 Rootgrapple + 2 Lignify I would also Sideboard the 2 Raking Canopy and maindeck 2 Gaea's Anthem. Treetop is amazing and Search is Accel.
Good concept for a Deck. I had a Green Blue one similar to this with Maro that never seemed to work. My suggestions: - 3 Spellbook - 1 Guile - 4 Boomerang + 2 Tidings + 3 Islands + 1 Propaganda + 2 Repulse Spellbooks need card draw, Tidings provide that. Propaganda stops their creatures. Repulse bounces like boomerang but also gets you a card. And you just needed afew more lands. My only other suggestion is that you have a 3 or 4 drop creature, you go from 1 and 2 cc creatures to 5 and 6 cc
Great Deck! I play all 10th edition decks as well. Your deck seems like it's wondering what to do. More of a focus I would say. Either go towards a Cephalid Constable deck or a Milling Deck. It seems like a control deck with big fliers for the win. - 2 Cephalid Constable - 2 Crafty Pathmage - 1 Traumatize - 2 Deluge + 2 Quicksand + 1 Cancel + 1 Remove Soul + 1 Robe of Mirrors I suggest Kraken's Eye main deck, Bomb vs aggro, burn, mirror.
I really like your Deck. I play all 10th edition decks as well. My suggestions: Mobilization + Glorious Anthem is good enough without the Field Marshals (seem to be in there only for Mobilization). Condemn is Amazing. Mobilization > Chimeric Staff. - 2 Chimeric Staff - 1 Bandage - 4 Field Marshal + 1 Mobilization + 2 Condemn + 4 Skyhunter Skirmisher + 1 Pacifism Skirmisher+Anthem=Amazing. For the sideboard I would suggest adding 2-3 Angel's Feathers. They keep you in the game against aggro
Looks good. My suggestions: - 4 Pyroclasm - 4 Raging Goblin - 2 Mountain + 4 Ghitu Encampment + 3 Bogardan Firefiend + 3 Threaten Reasoning: Pyroclasm seems like it would hurt you just as much as your opponent. Bogardan Firefiend will make the opponent will think about blocking him, because if he dies he will likely take out one of their guys as well. The Ghitu Encampments are good extra creatures than survive a boardsweep. The Threatens strip them of their best blocker and turn it against the