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I thought that Standard Extraction looked like fun and have decided to try it. I've done a few different builds and have come to realize that if you don't know the deck you are playing against it can be an extremely hard deck to play with. I've been playing my extraction deck lists on MTGO to try to get a good build, but playing in the casual room where you will run into a plethera of deck types, it's hard to get a good feel for the deck... lol. So I came up with this build that has had some success, just because it has a few more threats than my other extraction builds. In this list, I basically have just a playset of each card, just because I'm still working out what works well, and what I don't need so many of. So basically I'm still in the building stage, so ANY suggestions are welcome. Thanks for looking. -the Trickster in this deck can get pretty big real fast. If not dealt with early he becomes a problem. -The amount of decks that run blue are kind of rediculous, so Thada Adel fits awesome into this deck. Even if they aren't using artifacts (which most decks these days have at least a couple) you still get the shuffle affect. -I'm finding out that Haunting Echoes isn't really worth it in this deck since I'm not running Traumatize. Most games I've played the other player only had like 3 or 4 cards in their gy when I played it. Surgical Extraction is way better than it, but I've got 4 of those. -I'm questioning the addition of Time Reversal. I thought it could work great in this deck. It is nice to reset my hand and get the shuffling affect, but too many times it has let my opponent draw into another good hand. In theory I should be pulling most of their big threats from their deck and the Reversal wouldn't give them too much to work with, but that hasn't been the case most of the time. I may just take these out for Mana Leaks. -In my testing of other Extraction builds, I have found that Psychic Surgery can be quite powerful. Being able to take, potentially, a huge threat, and minipulating their draw is really good. That is why I wanted to build a deck focusing more on this card.
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I like this deck a lot. Seems fun. I was tinkering with something similar. I would probably drop the time reversals. Ever consider Sadistic Sacrament? Also, I would think some kill would be nice. Go for the throat/Doom Blade. Something like that.
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I tried Sadistic Sacrament, and I kinda liked it. I may try it in this build. I also thought about GFTT, and I may try those instead of Geth's Verdict. Thanks for the suggestions.
It's a decent build man. I personally don't like Karn or Life's Finale, but the rest is pretty good. Time reversal is a bit odd, but maybe you have a nifty trick with it, I dunno. The difficult thing for any beginning Extractor is just as you described, you haven't seen every deck yet. The only advice I can give for that is to just practice. Play with old and new players alike and really try to understand the interactions between different cards in their decks. Over time you'll develop what I call an "Extractor's mind". I've been playing Extraction for so long that I actually can't even stop myself from looking at a deck and knowing how to make it lose. Practice dude. =]
Thanks man. I'm finding out that Karn is too hard to keep alive. He is a huge target, and removing a permanent with him actually leaves him really vulnerable. I may take him out. I've come to like Life's Finale. It's a bit pricey, but being able to take out their army, and 3 of their future threats is pretty good. Plus it gives me another shuffle affect for the the Psychic Surgery. Although, because it is so pricey, I'm thinking that taking out the Time Reversal and adding BSZ. I just haven't bought them yet... lol. I was just experimenting with them anyways, and they aren't working out as good as I thought they would. Too many times have I played it, and my opponent thanks me... lol. My problem isn't knowing the decks. If I was playing this deck in the Tournament Practice room then I think it would be alot easier, because then there are less random decks. In the Tournament Practice room it usually follows the meta of the actual tournaments, so more Caw, U/B, etc... Although, since I have been testing different builds, I have gotten more of an understanding of what I'm really looking to remove. Every now and then though I'll run into some random deck that is either packing so many threats, or that is so "un-focused", or is really newbish, that I have a hard time figuring out what to take out... lol. I think that's why I've come to like Psychic Surgery so much, cause I can just take the best of the 2, and minipulate their draw. Thanks for commenting. I like your decks by the way.
Oh, when I was talking about the Tournament Practice room, I was talking about MTGO, just in case you didn't know. I'll typically play a deck in the Casual room until I'm comfortable with it, but like I was saying there is more of a variety of deck types from totally newb to Tier 1 decks, so It's hard for me... lol.
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I have a deck with a similar idea, I love the fact that you can disarm decks efficiently with some of these cards. Pull out key components to combo decks, pull out someone's Jace, maybe their swords. I keep trying to fix it up a bit.
I will say, I would totally remove the Haunting Echoes from this deck. Maybe a few Negate or something else in it's place. You could mainboard some Sadistic Sacrament, that card can be hell to deal with.
Gotta agree with Safe here. In some variations of Extraction, yeah, H.E. is a nightmare. In this though, you have little incentive to use it.