The owner of this deck hasn't added a sideboard, they probably should...
Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
swing with infect and pump up anything that isn't blocked
This deck has been viewed 1,017 times.
if you go less creatures, more pump spells, you have a better chance of winning
Permalink
pendlehaven and cathedral of war both help
ok, but why?
Less creatures mean more pump for the remaining ones. Bloodrush is a nice thing but far from being a real effective pump. Also it can only be applied to attacking creatures, so if your opponent removes one before you attack you can do nothing against it. I also would try to add some protection for your key creature.Some suggestions, based on my own monoG Infect deck (http://www.mtgvault.com/muktol/decks/monog-infect/)Bonesplitter ({1}; {1} to equip; Equipped creature gets +2/+0)Ichorclaw Myr ({2}; 1/1; Infect; Whenever Ichorclaw Myr becomes blocked, it gets +2/+2 until end of turn), Signal Pest ({1}; 0/1; Battle cry, Signal Pest can't be blocked except by creatures with flying or reach), Blight Mamba ({1}{G}; 1/1; Infect; {1}{G}: Regenerate Blight Mamba)Rancor ({G}; Enchant creature Enchanted creature gets +2/+0 and gains trample. When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand), Wild Defiance ({2}{G}; Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn)Evolution Charm ({1}{G}; Choose one: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library; or return target creature card from your graveyard to your hand; or target creature gains flying until end of turn), Mutagenic Growth ({PG} ({PG} can be paid with either {G} or 2 life.); Target creature gets +2/+2 until end of turn), Ranger's Guile ({G}; Target creature you control gets +1/+1 and gains hexproof until end of turn), Vines of Vastwood ({G}; Kicker {G}; Target creature gets hexproof until end of turn, if the kicker costs where paid it also gets +4/+4)GreetingsMuktol
http://www.mtgvault.com/zaklax13/decks/infected-fun/ Turn one: forest, glistener elf Turn two: forest, Groundswell, pay 2 life for mutagenic growth, play might of old krosa. swing for 11 poison