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The deck has a lot of vulnerabilities obviously. Path to exile, Unsummon, and Innocence Blood are one drops from white, blue, and black which stop even a turn one eldrazi instantly. Even if you do get these eldrazi out, your opponent can drop the proper land and get rid of them next time.BUT. Damn is it still funny to see someone's face when you turn one ritual, thoughtseize, animate and have a 11 on the field before they've even put a land out. If they don't have one drop spells of the proper kind you instantly win these games: they will continually sacrifice the only things they have (land unless they have memnites/ornithopters/etc) and they'll never be able to get enough to cast even a doomblade or boomerang. So, the best defense is a good offense. It's all or nothing here, so if you get the right hand you win, and if you don't you'll probably look at an uphill battle. But really, you could easily swap out all these eldrazi for other large black creatures: things like griselbrand.
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