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Red/Black Hellbent deck which provides some early-game removal before i can get some of my hellbent creatures out. Then, i start reaping the benefits of hellbent creatures until my opponent is no more.
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it just seems like a bunch of hellbent cards jumbled together. no real strategy except somehow gettign rakdos on the field, which is a 2 in 60 chance. and no lightning bolt? i thought you said early game control. get rid of dash hopes and put in lightning bolt. it also seems like this deck is horribly slow. the lowest costing creature in here is 3 mana. even with some control, its going to be really hard to get going if the first turn you can attack on is turn 4. by then your opponent will probably have something going for them as well. hellbent is a good mechanic, but its not really something that an entire deck can be based around.
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