Graft/Mind Control

by Persianmagic on 09 August 2009

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

I start by playing a forest, followed by llanowar elves. Next turn, I play another land and either play rampant growth with another llanowar elf/auger, or pull out a larger creature like Vigean Hydropon. Turn three, depending on how the first two turns played out, I either pull out Plaxcaster Frogling, Cytoplast Manipulator, or Root-kin. After that, i can use the graft counters from hydropon in conjunction with manipulator to possess any creatures my opponent lays out. Later in the game, vigean graftmage allows me to possess multiple creatures in one turn. If not, a turn-3 Root-kin with 5 graft counters on it (4 from himself, 1 from hydropon) can really bring on the hurt. This will make for a very powerful attack on turn 4, and just to make things fun, it's a fantastic time to sac llanowar auger for an extra +3/+3 and best of all: trample. Fate transfer can really beef up a creature, and when used to pump up one like Plaxcaster Frogling (with 2 untapped lands for giving him shroud, just in case), it can be very difficult force to stop. If the game lasts long enough, a simic sky swallower with graft counters attached to it (possible turn 5 or even sooner) can end the game VERY quickly.

Deck Tags

  • Creature-Based

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0273032

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Graft/Mind Control

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