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Combo of Guildmage + Mindcrank-There are 10 tutors in the deck for them, so get those 2 cards in hand asap.-First up is Mindcrank. Play it as soon as possible. By itself it isn't much of a threat, so people don't think much of it.-Next, we have Duskmantle Guildmage. It is best to play him when at least 5 mana is available. This way, his ability can be activated on the turn he is summoned.-Once both cards are on the field, almost anything the opponent does ensures a win.(At this point just make something go to their graveyard or make them lose life - pretty easy to do in most situations)
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