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Utilize Melira's ability. Creatures with persist can:-Block and die, then come right back to the field-Be sacrificed an infinite number of times each turn
Artifacts:Blasting Station: infinite combo with Melira and a persist creatureCreatures-Bloodthrone Vampire: sac outlet + heavy hitter-Heartmender: alternative to Melira for keeping -1/-1 counters off your creatures-Melira, Sylvok Outcast: prevents -1/-1 counters on your creatures-Muderous Redcap: creature control/ extra damage-Safehold Elite: low CMC creature with persist-Voracious Hatchling: heavy hitter + lifelink-Voyaging Satyr: mana rampEnchantments-Canopy Cover: provide hexproof (ideally to Melira)-Attrition: sacrifice outlet + creature control-Gutter Grime: chump blockers that can get very powerful-Serpent Skin: regenerate creatures + can be played as an instant to make the opponent waste a removal spellInstant-Grasp of Darkness: creature removal + anti-regeneration-Naturalize: removal of other permanentsSorcery-Jarad's Orders: easily get Melira (or any other creature you need) into your hand
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NOTE: Set by owner when deck was made.
* Metamorphosis and Rite of Consumption are one-hot. That's bad considering that you'll need several Consumption to finish the job and that Metamorphosis isn't needed anymore once you you've got your combo in play. Consider something like Goblin Bombardement that can just win once the combo is in play. If you don't want to add a third color, a Blasting Station would work as well - thanks to persist it keeps on untapping every time you sac a creature. * In the same vein you do not really need Disciple of Griselbrand. It doesn't do much without the combo (your creatures are pretty small and you don't want to sac them) and it doesn't win the game once you have the combo. I would play Blood Artist instead. Creatures will die on both sides before the combo hits play and with, this is enough to kill, too.* I think Heartmender is more useful in this as Canker Abomination because he is a backup plan to Melira.* Speaking of that - a deck that is so dependent on Melira should run her 4 times.* Carapace is a weak method to keep Melira alive. You can use it only once and the opponent can react to it when you play it. Alternatives include:- Broken Fall (can be played in advance, resuseable)- Blessing of Leeches (reuseable, has flash)- Serpent Skin (reusable, flash)- Asceticism (the ultimate protective spell, however, it costs 5 mana to play)
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