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A Minotaur tribal deck! Keep playing minotaurs (Ragemonger helps a lot in this task) and attacking, and you shall win. Madcap Skills is a powerful aura in this deck, and burn/removal lets us take out troublesome blockers and/or deal the last points of damage! It's a real, physical deck, made with cards I own. Open for comments and suggestions, especially for the sideboard.
First turn: we start with a Rakdos Guildgate, if possible. We could play Duress, but even it can wait for the second turn.Second turn: Magma Jet deals damage and lets us scry our next cards, and Deathbellow Raider starts the rampage. (If Felhide Brawler was a 2/3, it would be another great 2-drop for this deck, but at 2/2 it's mediocre.)Following turns: more taurs, removal if necessary. If a Ragemonger stays on the battlefield, it helps us to cast a lot of guys cheap enough to scare our opponents. Rageblood Shaman pumps the other guys; and, with enough Minotaurs, Fanatic of Mogis and Kragma Warcaller scream surprise win! Even a Madcap Skills cast on a Deathbellow Raider is a reasonable clock. Kragma Butcher gives us more taurs to play, and if it sticks in the field, can attack as a 4/3 later.Other options (outside the deck): Felhide Brawler, Minotaur Skullcleaver.
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