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Ok, I see some issues with this deck. You have no population cards so why have deliverance? You are favoring green a little too much for the draw. Try using negate or and creature removal. I've got a maze's end deck and tI've won 2 FNM with it so far.
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Druid's deliverance is mearly there for the fog effect it has, and i change the mana base layout so it provide more green/white mana than red or black. I usually stall until i get the risen sanctuary(not to win put to stall some more) then merciless eviction. I've seen some decks that are based on Wrath spells and fog, i dont have a lot of money to spend on supreme veredicts and such so i choose the life gain route. This deck is kinda strange at the first 4 to 5 turns but once you get like 3 fog in your hand , some sarulli or heroes reunion going, and maze's end on the field you just keep stalling and you're almost unstoppable.BTW could i see your maze's end decklist? i am hoping this too will win some FNM.
I agree. You need it. You can turn the tide and make it go from a 10 win to a 7 turn win. http://www.mtgvault.com/etchimiroku/decks/mazes-end/
I wouldn't use four Maze's End. Cut it down to two or three copies. After you draw the first one the rest are typically going to be wasted.
why? you can use them to pull gates from your deck?
I sometime find myself with all the 10 gates and no maze's end., and even 2 maze's end at late game is good
I agree. You need it. You can turn the tide and make it go from a 10 win to a 7 turn win.