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I'd suggest condensing your counterspell cards into being Cancel, Render Silent, Force Spike, Mana Leak, Overrule or Mana Drain. If you're not playing standard you might as well up your counterspell game a bunch! I'd also just drop a few of the non-Ally creatures, they're just going to slow down the mill. Maybe sub out two Lone Missionaries for two more Ondu Clerics. I'd also look out for Kabira Evangel--gives your allies color protection when you drop one.
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I just added this deck in here as I currently had it, and I planned on trading Lone Missionary for Makindi Shieldmate. I'll definitely look into the other counterspells though. Thanks!
Here's an odd idea, Try out mesmeric orb. Use your creatures mainly as blockers and let your opponent be the agressive one. He will mill himself out pretty fast in an attempt to win. Before m14 changes the legendruling try out leyline of singularity with the shapeshifters, which is great fun, and after m14 changes the rules, it's time to pack karakas. http://www.mtgvault.com/wickeddarkman/decks/wdm-stranglemill-legacy/
Unless I'm misunderstanding what Leyline of Singularity does, wouldn't that kind of destroy my deck? Due to everything being legendary, I could only have one Halimar Excavator out at one time.
It's a secondary win-con to use leyline-shapeshifters, but it's generally only useable untill m14 is released anyways :( But think of it this way, if you use most of all the other ally's, play the excavator, then use karakas on it and play it again ;) using shapeshifters to copy their most agressive/flexible stuff, then bouncing it with karakas should also be fun, so in essence the leyline only prevent you from going all in with everything you draw, but same happens to opponent, and potentially you will be the more flexible player!
Yo there, just poping in to tell you that I've copied two mill-decks that've won nice places in modern, meaning mill is now doable!