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hmmm seems like it would be very difficult to get any thing to work
ohhh Btw +1
thats a pretty cool deck you might wanna take a look at Stromgald Crusader: Protection from white B: Stromgald Crusader gains flying until end of turn. BB: Stromgald Crusader gets +1/+0 until end of turn. and Stillmoon Cavalier: Protection from white and from black o(w/b): Stillmoon Cavalier gains flying until end of turn. o(w/b): Stillmoon Cavalier gains first strike until end of turn. o(w/b)o(w/b): Stillmoon Cavalier gets +1/+0 until end of turn.
Very Awesome Deck i have been working on something allot like this but i (was) stumped this was good inspiration TY +1
wow this is sweet this fallows alot of he same ideas i was useing in a R/G Saporling deck (work in progress) +1
Looks Lot like my Wither mine runs on the same basic idea kill off all of your opponents creatures and then bring them back under your control i Focused lot more on black though i have no red land or multi-colored lands in my deck. Check it out http://www.mtgvault.com/ViewDeck.aspx?DeckID=26697 tell me what you think i could use some ideas. BTW Nice deck looks very fun and easily Playable like that it is Standard legal
Very nice concept, Original the only problem i see is surviving early game attacks but i suppose cards like Unsummon and Boomerang could solve the problem i would put in a few smaller wizard cards but a very nice deck +1 from me !Please check out some of my decks need comments and ideas for my Wither Deck THANKS!
Very well made one of the best artifact decks i have seen on here i would also look into Myr Retriever PLEASE TAKE A LOOK AT MY DECKS
Here is the link http://www.mtgvault.com/ViewDeck.aspx?DeckID=26696
Well i have a deck with the Quillspike/Devoted Druid combo you could check it out =)
very nice i agree numot the devastator would work well check out my decks http://www.mtgvault.com/ViewDeck.aspx?DeckID=26696
Right.....
PCP
love this deck haven't seen any 1 use wither in a deck as well as some of the combos in here do but if i may i would recommend reading this http://www.mananation.com/magic-the-classroom-the-rule-of-nine/ it takes note of a VERY old rule to magic deck building that is the rule of nine good deck though +1
Well it do not really have any turn control cards other than Mind slaver and thats not really enough to controll the game i think i will make a control deck check it out
Very nice sir, but may i suggest a few more Tinkers the only way your going to get your artifacts out fast is with Master Transmuter and Tinker and as of right now you have a 5-in-60 chance of getting those cards i don't know about you but i don't like them odds =) Over all this is a very well thought out deck.
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