Goblins and Stuff

by paznick on 13 January 2013

Main Deck (69 cards)

Sideboard (39 cards)

Instants (8)



Enchantments (1)


Land (4)

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Deck Description

Goblin

How to Play

In Progress

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 795 times.

Mana Curve

Mana Symbol Occurrence

0013430

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Goblins and Stuff

this deck looks really solid but the fervor is not really needed. by the time you can play that you could have played any goblin but krenko and you would still be waiting that extra turn just to get the mana to play them so you could easily replace those two cards with something else like a helion erruption to make those lil goblins a lil bigger for a finishing blow should your opponent last that long or maybe a couple battle hymns to fuel a massive freaking disintegrate to out right kill people no matter how good their defense is, Propaganda and ghostly prisons be damned! (but i love dat nifty lil card blood reckoning).

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Posted 13 January 2013 at 08:40

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Disintegrate. Why? I fucking love dash hopes. and this is a really cool seemingly solid goblin deck. I have a mono red one. How fast does this play? I would get rid of ferver in favor of goblin warchief or goblin chiefton.

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Posted 13 January 2013 at 10:48

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Agree that goblin chieftain is better than fervor for the same mana, I always prefer it over warchief because goblin spells are cheap enough. Also maybe you could add Skirk Prospector? That way if you have enough goblins to kill an opponent, you can sac them all and use disintegrate to wipe the opponent out.

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Posted 13 January 2013 at 17:55

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