Army of the Pure

by PauperEDHGeneral on 20 February 2014

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (5)


Planeswalkers (2)

Enchantments (2)


Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Mono-White Soldier Deck

How to Play

Make Tokens. Pump them Up. Kill.

sideboard suggestions.

Deck Tags

  • Mono White
  • Soldier

Deck at a Glance

Social Stats

17
Likes

This deck has been viewed 3,389 times.

Mana Curve

Mana Symbol Occurrence

520000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Army of the Pure

Bravo for using Guardians' Pledge. Always thought that trick was badly underrated.

You're quite vulnerable to flying and wipers right now. The former's not as big a deal, but perhaps consider Midnight Haunting or Entreat the Angels in the SB if that's a problem. For the latter, highly recommend Rootborn Defenses. Wipe protection AND proliferate in one neat package. Brave the Elements is great, but not against wipe (or Ratchet Bomb, for that matter). Maybe go 2 of each in main, or lean heavily on Rootborn. More expensive but totally worth it.

Looking good, though! Love decks like this.

-1
Posted 21 February 2014 at 21:24

Permalink

Perhaps Intangible Virtue over Honor of the Pure. Your other creatures won't get the bonus, but in your How To Play section it says "Make Tokens. Pump them Up. Kill." so this deck is obviously token focused. If your tokens have vigilance you can mass swing and still are able to block next turn.

If you don't like the idea of Intangible Virtue, I would suggest adding a Serra's Blessing or two to add the vigilance.

Ever consider True Conviction or Akroma's Memorial for that cherry on top ? They're a nice addition to just smile at your opponent while they give you the finger lol.

0
Posted 21 February 2014 at 21:31

Permalink

You also might want to consider the newest elspeth instead of the one your running for increased soldier output

-1
Posted 21 February 2014 at 23:20

Permalink

i don't know man. knight errant is pretty over powered. i run her in my green/ white soldier token deck. actually all three elspeths, check the deck out if you'd like
http://www.mtgvault.com/mcjordalini/decks/selesnya-soldiers/

but knight errant is fairly easy to protect since both of her minor abilities are +1. sure she only gives 1 soldier, but +3/+3 and flying ? that's giant growth and possibly can't be blocked by the opponent. she's good haha.

0
Posted 22 February 2014 at 20:01

Permalink

i'm not saying she's bad, but if his goal is going to be more token output then sun's champion would be the way to go, quite honestly knight-errant is one of my favorite planeswalkers period, however there is a point were pooping out three 1/1's can be a more useful feat than just 1 1/1 at a time. But yes, errant is overboard OP lol

0
Posted 22 February 2014 at 20:12

Permalink

Sun's Champion also cost {2} more than Knight Errant. That's why I chose it over the newer one.

0
Posted 24 February 2014 at 13:46

Permalink

this deck is good, or at i least i think it is!
i would think about adding something more to protect your creatures (maybe rootborn defenses? ).

bye!

-1
Posted 22 February 2014 at 00:31

Permalink

Forbidding watchtower, is kind of non-Bo with emeria. You shouldn't run both you either want as many plains as you can + emeria or you want man-lands

1
Posted 22 February 2014 at 00:53

Permalink

This Army of the Pure is better. I thought its funny that you stole my deck name. XD

http://www.mtgvault.com/coleander20/decks/army-of-the-pure-modern/

0
Posted 22 February 2014 at 07:55

Permalink

Look at your mana curve. Everyone giving this deck praise should have a 30 day ban from commenting and voting simply because you will be dead by the time the second creature hits the battlefield. This has been tested SO many times and it's allways some greedy player who can't accept taking a win but needs a big win. They allways end up loosing.

-1
Posted 22 February 2014 at 13:53

Permalink

I have know idea what you are talking about.

0
Posted 24 February 2014 at 13:47

Permalink

Unfortunately i think your curve looks a little too high. You have 6 drops that, though game changing of a big board presence, aren't going to help you come back from losing badly if someone board wipes you. I think your deck needs to be really capping out at 4 or 5, maybe a sweet 1 of of something higher but that needs to win you the game when you are staring down a TRON decks turn 6 drop you aren't going to be surviving that normally (something like Akroma's memorial)

My advice would be to bring in your soldiers of pantheon from the side, look at more 2 drops and 1 drops, you want to be getting things down early, first strike is always good meaning your opponents don't really want to swing into it.

Look at maybe Heliod himself if you want to make more tokens, and vigilance is a very good ability in white, especially in the game where you want to be on the defensive you can attack with your biggest creatures and still have them up for defense.

Look at Champion of the parish, Elite Inquisitor, Silverblade paladin

I would take out your Evangel of heliod, it's got potential to drop 8 or 10 dudes, but its a 6 drop that isn't GUARENTEED to do anything more than a gather the townsfolk and a chump blocker.

As previously suggested you are also going to struggle to come back from a board wipe, control decks can consistently do this to you turn 4. So look into rootborn defenses, and (if you want to splash red) boros charm

I would also challenge you to think seriously about taking out captain of the watch if this is supposed to be a tempo deck. Anything before turn 6 its a dead draw and even on turn 6 you aren't guaranteed to have had 6 plains to be able to play it. In a deck that has no card draw this is a big problem. Although a better option than the evangel and i personally like the cad i just think you would need some mana dork support to get 6 mana consistently.

Kind of the same problem lies with using your Emeria, Sky ruins. Until turn 8 at the earliest(!) its just a bad plains because it enters tapped. Once again, i think its a good card and it may be worth having in the deck but if you have got to turn 8 and you have 7 plains down then it means you have been drawing a lot of land which probebly means you are losing anyway and unless you have had to discard some bigger creatures or something then it isn't going to pull it back for you. I would suggest cutting your enter the battlefield tapped lands down to 2 of each so that yes you can use them if you manage to get to late game but you want to make sure for at least the first 3 turns you get untapped lands so that you can be dropping your early game things.

So in summary my suggestions would be
- 2 Captain of the Watch
- 2 Evangel of heliod
- 1 Guardians Pledge
- 1 Gideon, Chapion of Justice
- 2 Emeria, the Sky Ruins
- 2 Forbiding Watchtower

+ 4 Plains
+ 3 or 4 Rootborn Defenses
+ 3 or 4 Soldier of the Pantheon

and have a look at some of the other things i suggested earlier. Obviously in the end it depends when and how you want to play this deck if it's more casual you can afford to be missing land drops and not doing anything for a few turns but in more competitive play you want to be into the fight as soon as possible.

I hope that some of this helps and if you get the chance have a look at my standard deck
http://www.mtgvault.com/sharpraptor/decks/like-a-bug-3/

1
Posted 22 February 2014 at 17:05

Permalink

How about adding in Eldrazi Monument? It would pump your guys, give you flying protection and make them all indestructible to protect from board wipes. Plus you have enough recurring token generation in Brimaz, Hero, and Precinct Captain to be able to handle the sac'ing of one token per turn.

0
Posted 22 February 2014 at 18:38

Permalink

The gideon, maybe use the other one! The evangel is a bit slow too, so maybe Raise the alarm or Gather the townsfolk?

0
Posted 22 February 2014 at 21:41

Permalink

I completely agree with the general consensus, your mana curve is horrible. You will be dead on or before turn 5 against the majority of modern decks.

0
Posted 22 February 2014 at 21:42

Permalink

http://www.mtgvault.com/jaybond/decks/mill-deck-need-help/

0
Posted 23 February 2014 at 03:54

Permalink

Hopefully this is better.

0
Posted 24 February 2014 at 13:52

Permalink

Would still advise a couple more 2 drops, but an improvement definitely

0
Posted 24 February 2014 at 13:54

Permalink