Slow in 1v1, occasionally able to hold its own in a 1v1.
Meant to defend against almost any type of offensive, eventually just too much power.
Genesis wave is a deffinite winner with a 15 or higher.
I have done it for 35 several times, then once omniscience is out, no more options for the enemies.
Designed for multiplayer, does ok in 1v1
Needs some cards replaced, or just taken out altogether but it works well as is.
Basically you want to get land as fast as you can. Yes sometimes you have to pay for the rupture spires or transguild promenades, but more than likely you'll come across at least one amulet of vigor. Thats your speed key. All your lands now pretty much go in untapped instead of tapped. If you have more than one amulet, bam, bonus mana. Greatest effects are with cloudpost.
Vesuva is the save me land. Lets you choose which one you want more. Most cases, more cloudpost. Very rarely have i used vesuva with one of the colored lands.
Has anti mill defense built in. The 3 legendary eldrazi were not chosen because of the annihilate, but for the reshuffle value. They replaced elixir of immortalities. You get the idea. If you just need to discard, or your milled through those eldrazi, your entire graveyard gets shuffled back in. Lost some cool mythic creatures? Try again, as they get reshuffled.
Omniscience and griselbrand are like two peas in a pod. Once you have them both out, if you have the life, go ahead and just draw the entire deck and play everything for free.
Genesis wave is the early (ish) way to get some heavy stuff out, like omniscience, or just about any creature.
I have batterskulls, urabrask the hidden, transcendent masters, sigarda host of herons, and 2 steel hellkite for as early as possible creatures. Every single other creature, is pricey, but well worth it. You have to decide what is important to play first. You eventually have all these legendary creatures that are boosting each others abilities. You slowly develop a NEAR impenetrable shield, not really caring about what they have in play. If all your powers are on the table, theres not MANY things that can happen.
Exile is probably the hardest hitter for this deck. But you can protect your things eventually.
Asceticism is important to give a regenerate ability, and to give hexproof. Sigarda can come out fairly early and you'd have sacking defense. Avacyn, destroy defense for ALL your stuff.
Everything else, just kind of fits right in.
Its just my creation i have had for a long time. Started in shards block, and kept collecting cooler things to put into it until return to ravnica. Didn't really touch that block. I did pick some things out of avacyn tho, as you can see.
Anyways, this deck is like 98% foils too. Its really shiny
I hope you like what it is. Its not the 1v1 champ of all time, but it can give you a run for your money if you don't stop it quickly. I love this deck! Lots of thought and effort to get the shiny versions of cards.
Let me know what you think!
:)