Have a Naya Day

by PathoftheExiled on 18 January 2010

Main Deck (62 cards)

Sideboard (0 cards)

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Deck Description

Its simple. attack with the creatures remove anything in your way with the spells, and gain some life along the way with the sledge.

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

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Likes

This deck has been viewed 1,289 times.

Mana Curve

Mana Symbol Occurrence

22001929

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Have a Naya Day

Why no Bloodbraid Elf?

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Posted 19 January 2010 at 06:57

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because while it is a very very very good card, the cascade wouldnt get any of my big creatures out (except Wolly) and thats the point of the deck, to over power my opponent with the 5/5 and 5/4 creatures and remove any opposing creatures with the spells. and if i have Mycoid Shepherd out and happened to get sweeped i wouldnt gain any life from the bloodbraids going to the gaveyard. and that life gained will buy me time to recoup and fight back...

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Posted 19 January 2010 at 22:35

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Alright it looks pretty good so far I just have a few suggestions. First off I would cut down to 60 cards, I know its only a two card difference but I think it will pay off in the end. I would suggest getting rid of the one Terramorphic Expanse one of something else. Also I think you should trade in more forests for the mountains and plains because more of your spells require forests opposed to mountains and plains.
And does the Scute Mob really help that much, probably when you draw it but I'm seeing you draw it that often, I suggest you add a few more or cut i out completely.

Yea I also thought of have Bloodbraid Elf in my deck but then released I wouldn't really benefit from its cascade effect even though it is also a good card in general.
+1 Good Deck Overall!

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Posted 17 February 2010 at 19:43

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Sorry for my spelling errors I hope you got what I was saying ;)

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Posted 17 February 2010 at 20:38

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I would take out Wild Nacatl entirely, because I feel like the theme of this deck is high attack/defense, where Nacatl's damage won't get nearly as high as the other's.

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Posted 17 February 2010 at 20:49

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@Dnt Hat3 agreed on getting rid of the expanse but scute mob im going to keep in there... ive drawn him more often than u might think. and he is just fun to play! as for the forest i have 14 lands that provide green mana, i havent run into any problems with it yet but ill keep playtesting it and see how it goes... no prob on the spelling! : ) thanks for the comment!

@Atomic true wild nactatl attack wont be as high as the other cards in my deck put a 1/1 for G with the possibility of being a 3/3 makes for a good one drop and possible defender if absolutely neccessary... i could get her power up to the same as the other guys if i either attached both sledges to her or a colossal might... turn 2 6/4 runnin sraight at u kinda sucks. just ask my friends they absolutely hate it...

thanks for the comments!

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Posted 17 February 2010 at 22:26

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I really dont know what more to add to this deck lol. Only thing I can think of is maybe some Noble Hierarchs? Just some mana acceleration if youre feeling it.

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Posted 04 July 2010 at 12:44

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