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This deck draws the opponent out so they lose the game. Don't mind the sideboard, those are all the cards that used to be in this deck at one point. As you can see this deck went through several stages. It works fairly well in playtesting. I feel like the main weakness I haven't tested against would be control with high countering capability. Let me know if you have any suggestions!
Just cause the enemy to put as many cards from the top of their library to their graveyard as possible. If you manage to kill them with Creatures while they're distracted by losing their entire library, then good. Play defenders (and attack in some cases) with Jace's Phantasm, Vantress Gargoyle, Consuming Aberration and Mirko Vosk (who all just get more and more powerful as opponents graveyard increases in size).Keep your hand full with Pilfered Plans and Visions of Beyond.Destroy any overly powerful annoying creatures in the late game with Grisly Spectacle.Force the opponent to get rid of their library with Glimpse the Unthinkable, Mind Funeral, and Startled Awake.And break out the big guns with Jace, Memory Adept forcing them to get rid of 10 cards from their library every turn (+1 and -7 aren't particularly useful here).Ideal 1st Hand: Darkslick Shores, Darkslick Shores, Island, Jace's Phantasm, Vantress Gargoyle, Glimpse the Unthinkable, Pilfered Plans.Turn 1: Darkslick Shores, Jace's Phantasm.Turn 2: Darkslick Shores, Glimpse the Unthinkable (now you have a 5/5 flying creature out on turn 2) attack with Jace's Phantasm.Turn 3: Island, Pilfered Plans, to draw even more cards to mill the opponent, or Vantress Gargoyle to deal 10 damage per turn with power 5 flying creatures.Have Fun!
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NOTE: Set by owner when deck was made.
My guess is that emrakul is still in tron.Even with 2 surgical extraction, 2 extirpate, 2 leyline of the void and 1 relic of progenitus my own mill only wins 25% of the games against decks with emrakul. You will face auto loss if you don't sideboard towards that.If you face counterspells often you might consider summoner's trap which can be fun with big mill creatures.Also try out talent of the telepath in place of grisly spectacle. Most decks have something that deals with creatures, so talent is sort of a removal spell that mills 7. That can compete with the spectacle.I currently work on a landdestruction mill with geomancer's gambit myself.
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Oh, yeah and take a look at stream of thought