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Key Cards:FlashGemstone CavernsProtein HulkDisciple of the VaultsElvish Spirit Guide/Simian Spirit Guide
If ever given the choice to play or draw, always choose draw.Cards needed in hand for turn 0 win:Gemstone Caverns.Flash.Elvish Spirit Guide or Simian Spirit Guide.Protean Hulk or Summoner's Pact(to search for Protean Hulk). Do everything said BEFORE your opponents upkeep, so therefore they have never activated the start of there turn. First - Activate the ability of Gemstone Caverns, in the process removing either Elvish Spirit Guide or Simian Spirit Guide from the game, giving you either a red or a green mana. Second - If you don't have Protean Hulk in your hand use Summoner's Pact to fetch him from your library. Tap Gemstone Caverns for a blue mana source and play Flash, put Protean Hulk into play and sacrifice it. Lastly - As Protean Hulk is put into the graveyard, search your library for all four of Disciple of the Vaults, still using Protean Hulks ability look for all of you X casting cost artifacts(four of each Phyrexian Marauder and Shirting Wall). Once all twelve cards are on the field, since you payed zero for X all the artifacts they will automatically die triggering the four Disciple of the Vaults dealing 32 damage too your opponent before there upkeep.
This deck has been viewed 40,739 times.
Very cool, very janky combo. Have you tried playing it?
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