The owner of this deck hasn't added a sideboard, they probably should...
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Really just a red deck that focuses on as much damage as it can dish out leaving you vulnerable, thusly so racing your opponent to the death.
Burn, baby burn, Disco Inferno.
This deck has been viewed 881 times.
Browbeat will go a long way from preventing you from topdecking. Good luck.
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Some suggestions, based on my monoR burn deck (http://www.mtgvault.com/muktol/decks/monor-burn/)I would change from "Hell's Thunder" to "Vexing Devil" ({R}; 4/4; When Vexing Devil enters the battlefield, any opponent may have it deal 4 damage to him or her. If a player does, sacrifice Vexing Devil) and give "Keldon Marauders" ({1}{R}; 2/2; Vanishing 2; When Keldon Marauders comes into play or leaves play, it deals 1 damage to target player) a try (maybe instead of "Spark Elemental") or sideboard it and use against fast, creature heavy, decks (e.g. Infect, Tokens or Enchantment)Also "Shock" could be replaced with "Lava Spike" ({R}; Lava Spike deals 3 damage to target player)Some further suggestions:Browbeat ({2}{R}; Any player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards), Searing Blaze ({R}{R}; Searing Blaze deals 1 damage to target creature and 1 damage to it's controller. Morbid - If a creature died this turn, it deals 3 damage instead), Skullcrack ({1}{R}; Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player), Smash to Smithereens (Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller)Vexing Shusher ({R/G}{R/G}; 2/2; Vexing Shusher can't be countered; {R/G}: Target spell can't be countered by spells or abilities)GreetingsMuktol