The owner of this deck hasn't added a sideboard, they probably should...
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Play A LOT of defenders and either ramp into hydras, mill your opponents, burn them to death, door to nothingness, or maze's end FTW the choice is yours.
Axebane ramps, doorkeeper mills, vent sentinel burns, hydras oh my, door to nothingness wins, and maze's end is well the end. O-ring and detention sphere remove troublesome permanents. Lightmine field to deter opponents from swarming with tokens.
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