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Enchantments, enchantments, and oh more enchantments. That's right, this is deck that cares about enchantments. This deck can be flexible enough to play as a solid midrange deck or play a longer more controlling game against everything except control. Any suggestions for side board would be greatly appreciated
You can play this one of two ways. You can play a straight forward lay enchantments and smash with a bunch of cat tokens/draw a bunch of cards burying your opponent under an avalanche of card advantage or you can play a more controlling game flooding the battlefield with 2/1 enchantment creatures off of Heliod. Thus, leading to your opponents unable to attack due to sphere of safety. You can then attack with a creature buffed up by Primeval Bounty and make it unblockable with Rogue's Passage to push through the damage you need. Say your opponent Supreme Verdicts the battlefield you still have mutavault to attack with. This deck is all about options.
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