G/W Landfall

by Partisan on 24 September 2010

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Standard legal Deck im thinking of building for FNM

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 1,382 times.

Mana Curve

Mana Symbol Occurrence

2600020

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for G/W Landfall

Looks pretty kickass, though in my experience with this the Scute Mobs never really work out all that well, they eat removal too easily before their ability can even go off. If you can afford them, I'm thinking Lotus Cobras would be a lot better for the insane accel the provide. Turn 3 Admonition Angel = YES.

Also consider using some of the zendikar and worldwake lands that have 'enter the battlefield' abilities. With Ruin Ghost you can gain a lot of functionality with those.

I have two G/W landfall decks posted myself, feel free to check them out for some more inspiration

0
Posted 24 September 2010 at 20:30

Permalink

I did check out both of your decks :) That's what gave me the idea for this deck. Im not sure about the taplands though. I mainly want to use the ruins for flickering my lands. As for the scute mobs, most of the peeps I play against don't do removal much. But I will definitely look into the lotus as a replacement

0
Posted 25 September 2010 at 04:55

Permalink