That Might be useful :)
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Sure. I will change it :) I think adding the shatter to the side board might be better. The artifacts might not be in now, but I do use liquimetal coating to make things into artifacts to destroy them
Cool. Thanks for the tip :) Will change it
I will look into the orni's. Might be useful for a fast 3-4 turn 8/* beatdown
No problem :)
I can get those.... but they are expensive :) Will trade for them I think smite will be added :)
Interesting :P I dont have the journeys though. And which swords? I do have the collars and 2 machetes. Was thinking of adding the flying and first strike equipment in for those irritating fliers ( with infect ). The reason for the shields though is their 0 cost, which helps bring out the glint hawks
Why don't you add whispersilk cloak or a artifact that gives shroud as well :) will be interesting to see them trying to torch the angel then
Sure..... But ill doubt that they will last that long with the removal etc..... This combo works best like he said with a fireball for infinite damage, and with myr prop for infinite tokens
You only need Palladium Myr, 2 Myr Galvanizers to pull of the combo :)
I did check out both of your decks :) That's what gave me the idea for this deck. Im not sure about the taplands though. I mainly want to use the ruins for flickering my lands. As for the scute mobs, most of the peeps I play against don't do removal much. But I will definitely look into the lotus as a replacement
I would add board removal as well :) Lightning Bolt etc..... It just pays in case something big with first strike comes out.... Then you can fry it with cheap spells
Mana Ramping is at the order of the day ;)
Woops, Nearly forgot the Vampire Nighthawks as well. You need 4 of him :)
What is the purpose of this Deck? except for the Jagwasps, this is the bog standard intro deck........ As for constructive comments..... remove Aristocrat, Zombie goliath, Jagwasp Swarm and the Ruthless Cullblade.... What you more or less need is :Gatekeeper of Malakir x 4, Vampire Hexmage x 4 ( on Sideboard), 4 x Bloodghast, 4 x Malakir Bloodwitch, 4 x Child of Night, 4 x Vampire Nocturnus.... As for spells, I would remove all except for Mire's Toll and Dead Reckoning( Sideboard it for the mass killingspells ) Add more Mire's Toll, Doomblade, Mind Sludge, Tendrils of Corruption and Diabolic Tutor ( sideboarded if you have difficulties getting Vampire Nocturnus).... I might Sideboard Urge to feed as well. Also remove the Pirhana Swamps, and add Verdant Catacombs and Marsh Flats for deck t hinnig for you Vampire Nocturnus
Also try Prison term.... it doesnt do much, but you can move it to a bigger threat if the threat presents itself
Hahahahaha, Ill probably do it tomorrow.... I am still working on it though ( needs a few cards for the inf. combo) as the cards I need wasn't stocked :) I also worked out 5 different builds, but I will probably only add the generic one :P
Just remember that Tinker is banned :) My Arcbound Affinity deck just uses artifact lands, and I use things like Chromatic star if i am in a deadlock. My deck just ends up using basically no mana at all.... The website I bought my stuff from also didnt have the stuff I need :P
Looks relatively fine to me.... I would stick to the artifact lands though, if you use the affinity cards. The main problem is getting them destroyed, but thats a risk you will have to take...... If it helps, you can add cards like Chromatic star etc
Yup.... Too many single cards.... rather limit it, and increase the rate at which you will draw the good cards
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