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Force citizens into the opponent's field, where they'll bleed the economy dry.
This deck is about giving the opponent plenty of cards and creatures at the cost of their life and ensuring they can't use anything you gave them anyway. Given 4 early Trespassers, 4 Orchards, 2 Wardens, 1 Life Land, and 1 Priest (maximum possible early combo), by the time you played Hunted Phantasm on turn 5, the enemy would have 19 1/1 creatures on the field! Spoiler alert: The opponent has those creatures at the cost of 57 life while healing you for 82 life (a 139 point disparity, going to be hard to make up that much ground).Obviously, the odds of getting that perfect hand are astronomical, but you'll see the same kind of results played out over a few more turns.Some card alternatives available in sideboard.
This deck has been viewed 916 times.
NOTE: Set by owner when deck was made.
put illness in the ranks
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Illness would be a good idea. Even better, adding blood artist and/or zulaport cutthroat and having them lose life for entering and leaving the battlefield. Maybe hissing miasma instead of ghostly prison as a backup plan. +1
Really good options, thanks! Never saw Illness. That's perfect for sure!