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Some strange card choices here, generally there is a tension between high-tempo threats that aim to win the game via combat like Delver, Dragon's Rage Channeler (DRC), and Thing in the Ice, and cards like Satyr Firedancer that are all in, tiny, and reliant on powerful follow-ups.There also does not seem to be enough card types to give DRC flying regularly, or enough instants / sorceries to flip delver. Also, what format is this for? Everything is modern legal except Chain lightning?
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Again, I am not building in formats. I just slap some cards together and call it deck. DRC can´t flip, that´s true but still got some value out of it, Thing in the ice and Satyr Firedancer are slower but much fun to play. This deck was primary builded for FUN play, not to be super compatitive. But thanks for the advice and I understand, what you´re saying. I am just trying to build ORIGINAL deck, not super boring Izzet aggro that is promoted everywhere.
If you´re interested, I will remake it.