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In this deck i wanted Angels to be a main focus. I had my friend look over the current idea and he said it might be better if i added blue, for more control. This is my 3rd time ever making a deck on my own. Critism is welcome but flaming is not. I also appreciate Suggestions on how to make the deck work a bit better, thank you. Please also note that i have some cards from Zendikar the are: x3 Adventuring Gear 1, Artifact-Equipment Landfall- Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. Equip:1 x3 Explorer'sScope 1, Artifact-Equipment Whenever equipped creature attacks, look at the top card, you may put it into the battlefield tapped. Equip: 1 x3 Expedition Map 1, Artifact 2(T), Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. x2 ParalyzingGrasp 2U, Enchantment-Aura Enchant Creature; Enchanted creature doesn't untap during its controller's untap step. x1 Roil Elemental 3UUU Creature-Elemental 3/2 Flying Landfall- Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil, Elemental. x1 Kor Hookmaster 2W Creature-Kor Soldier 2/2 When Kor Hookmaster enters the battelfield, tap target creature, an opponent controls. That creature doesn't untap during its controller's next untap step. x1 Brave the Elements W Instant Choose a color, White creatures you control gain protection from the chosen color until end of turn. x3 Ior Ruin Expedition 1U, Enchantment landfall-Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition. Remove three quest counters from Ior Ruin Expidition and sacrifice it: Draw 2 cards. x1 Quest for Ancient Secrets U, Enchantment Whenever a card is put into your graveyard from anywhere, you may put a quest counter on Quest for Ancient Secrets. Remove five quest counters from Quest for Ancient Secrets and sacrifice it: Target player shuffles his or her graveyard into his or her library. Total cards in deck: 86. PLease help me filter out cards to make it a 60 card deck, thank you. Again comments and suggestions are appreciated, spamming hate is not.
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If you have a specific plan in mind you want your deck to be able to execute that plan 100% of the time(or as close as u can get it). You want the deck to work in such a way that you only have to mulligan when u have no lands, or the wrong lands. To do this you need to have a core strategy and build the rest of your deck to aid that strategy. So here is a Baisic rule for deck building that a lot of players use. It's Called the Rule of Nine This rule helps the deck have a focused direction and higher consistency and makes it easier to change as you play and test it. First you pick the nine cards that will make up the core of your deck. Only 9. Once you have picked these nine you will have 4 copies of each. this will give you 36 cards with 24 slots left open for lands. After doing this you will have a "First Draft" version of your deck. Play with it, Play against your friends and at this point you may notice that the strategy isn't working or you missing a crucial card. This is the point where you may want to take 1 or 2 cards down to 3 copies to make room for 2 copies of another card etc. I hope this helps you with your deck and future deck building. If you have the time please view and comment of my latest Deck. Type 2 - B/W Sanguine Throne in the Deck Development & Discussion forum
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if your building an angel token deck luminarch ascension is almost a must have works better then sigil :D altho both together wouldnt hurt
thank you for you suggestion i do have cards in mind for making the deck work here's what i have come up with: x4 Mirror-Sigil Sergeant x4 Sigil of the Empty Throne x4 Luminarch Ascension x4 Eldrazi Monument
the only thing is about the power of nine like suggested is that i picked 4 out of nine cards i want in there to be my absolute i don't know what the other 5 cards should be because from the card list i made up for my deck is that they're all great cards but i want to keep it standard any suggestions?
sorry bout the random repeats it happens when you try to refresh the page too many times
The first thing i would do is take out any non angel white creatures. All white creatures you have should be angels (in my opinion). If you want blue for control, the only things that are blue in your deck should be for control. I like what you're doing. Remember that unless your going to play for money its all for fun, don't be afraid to mix it up and don't be afraid to lose.
Since Zen came out, I was actually thinking about making an angel deck too. Luminarch Acension is probably the only way it could really be competetive, I was beaten many times during a sealed tournament by it, it's annoying because it's played usually second turn and by the fifth turn if they played right, they could be spawning a lot of tokens and just easily run you down. If anything then, I'd almost be tempted to run a White/Green token deck, featuring Fog and a few other misc things to help stall till Luminarch started to kick in. If anything, by adding green you could basically make it a Bant theme. Just think of it lol. Noble Hierachs to help accel mana and get bigger plays out a lot faster. Not to mention some more enhancements to proc off of SotET, which is a fav of mine. Basically turns most cards into 2 for 1's.
You can replace "angel" in my post with any other creature type you might like, but try to stick to one was my thought, and try to make sure your token creatures match it so they are easier to buff.