double burn

by paradox84 on 30 April 2010

Main Deck (60 cards)

Instants (8)


Enchantments (8)


Land (20)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

based on echo mage to do double spells
OR
training grounds to make abilities cost -2 colorless + crab umbra + vent sentinel / brimstone mage

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 852 times.

Mana Curve

Mana Symbol Occurrence

0240200

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for double burn

just go mono red; add the actual damage spells and ull do better; only thing this does is slow ur burn deck down and burn decks 'need' to be 'super fast' to have a chance to win

0
Posted 30 April 2010 at 11:42

Permalink

or you can go cancel burn with negate/cancel/essence scatter and light bolt/meteor swarm/ ball lightning

0
Posted 30 April 2010 at 13:23

Permalink

Training Grounds + Crab Umbra does not work. Umbra does not give the creature the ability, so it will still cost 2U to untap the creature.

0
Posted 30 April 2010 at 13:46

Permalink

I thought when you enchant creature it gives you all ABILITIES stated on the card

0
Posted 11 June 2010 at 14:32

Permalink