Bant Biomancer

by paolosy23 on 11 February 2013

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (1)


Artifacts (1)


Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

creature-based deck utilizing master biomancer...

Deck Tags

  • Standard
  • Bant

Deck at a Glance

Social Stats

6
Likes

This deck has been viewed 1,259 times.

Mana Curve

Mana Symbol Occurrence

11170023

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Bant Biomancer

may i advise putting in cloudshifts for bouncing thragtusk, and or putting in 2 conjures closets

0
Posted 11 February 2013 at 04:09

Permalink

First thing: Thank you for not running Geists of St. Traft. They get annoying to see in every deck that runs U/W ever. Even though I'd still recommend them for this deck I hate them.

I do like the biomancer and Garruk in here and have had some good results with both recently. I'd say maybe gring the number of biomancers and thrags down to 3 and the number of Garruk up to 2. Not so sure how Zegana works out since i haven't played with her yet, so i may be biased when saying she can leave. I'd also suggest some Selesnya Charms (even if only in the sideboard) since dat exile option as well as the offensiveness of trample and +2/+2 later game.

0
Posted 11 February 2013 at 04:20

Permalink

yeah i was planning on putting that in the sideboard. i hate playing against geists too... but they're too expensive... only have 1 as of now. HAHAHAH!!! i ran clones to copy my biomancers or possibly remove a geist. :))

i've played zegana a couple of times and using her as a drawing engine is amazing! you get to refill your hand fast.

0
Posted 11 February 2013 at 04:23

Permalink

Im totally diggin' the Azorious Charm and Simic Charm in this. I dont really care for Frontline Medic, I've seen him played and a lot of the time he seems to be a "dead draw". I feel like your missing something in the Instants/Sorceries category here...maybe a cyclonic rift or two, a pair of unsummon, or silent departure. If I were you I'd get some extra mana in all of this by abusing Gyre sage in lue of Centaur healer. aside from that the deck looks pretty solid, you notice any flaws in it yet? Does it have any trouble against aggro?

-C.C.R.

0
Posted 11 February 2013 at 04:24

Permalink

havent tested it yet but on paper, i shouldnt have much problem against aggro. azorius charm, feeling of dread and centaur healer should be able to deal with them... plus blind obedience in the sideboard helps a lot too.

i agree with the instants/sorceries. i'll consider 1 cyclonic rift and probably some unsummons. if i were to add gyre sage, what should i take away though? i dont know how consistent it is in gaining +1/+1 counters turn 3. have you playtested it already? how did it do?

0
Posted 11 February 2013 at 04:45

Permalink

See, I didn't really want to say it but I agree that the medic is kinda just lackluster as cool as it sounds.

0
Posted 11 February 2013 at 05:33

Permalink

ROOTBORN DEFENSES IS OP WITH BIOMANCER AND GEIST OF SAINT TRAFT!!!

0
Posted 11 February 2013 at 04:42

Permalink

Biomancer is best with tokens...

I find this deck fine... ...the mana base is lacking enough basic land, you eill end up with too much loss of life with this many shocklands...

I'd drop Feeling of Dread from here... ...also, your mana curve is too high, even for a midrange deck & the only ramp you play here is the Pilgrim, wich could easily get shot... ...you need 23 land total with more basics, more ramp(like Farseek/Keyrunes - forget Arbor Elf!..)... ...you need to make a lower curve/drop Sigarda & Zegana, put in a 2nd Garruk!..

0
Posted 11 February 2013 at 12:14

Permalink

thanks for all your comments! i've considered most of the points and edited the deck. i removed zegana but i feel i should keep sigarda as she wins games by herself.

0
Posted 11 February 2013 at 14:28

Permalink

looks pretty good, but i cant help but feel ur mana curve is a lil high. seems a little scattered to me as well. but hey if it runs, then it runs lol.

only thing i can think of is either A) add a lil more control to the deck or B) some lower costing spells, arbor elf comes to mind. especially if u run the dual land rares.

0
Posted 11 February 2013 at 14:51

Permalink