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White soldiers - Mostly creature based buffs with token production to supplement and finish the snowball. Buffs are VERY prevalent, due to exponential expansion of low tier tokens once we reach the end point of the game. Meant to be completely self-sufficient in a team game even if my team forgot their drool rags. This deck taught me two things: + First, that selective field wipes are amazing. AMAZING. Even when your idiot teammate right next to you says that his dragon will win the game. Hes a liar. Fuck him. + Second, the perfect defense... is a good FUCKING defense. Who gives a crap about offense when you can guarantee your odds of a better snowball than your enemy with good field control. REALLY good field control. Dragons are NOT good field control. Notice the dragon hate? Its the RIGHT hate. Goal: 60 cards.
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Terrible consistency
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Not meant to be. I've always loathed drawing the same thing consistently. So I mix it up, and dont use alot of playsets. Suggestions are always welcome, however.
Emeria, the Sky Ruin would be a decent land for you. Also, I know they're not soldiers, but I might recommend maybe 1 Soul Warden or Soul's Attendant. Them, combined with Darien=immune to any combat damage that doesn't 1-shot you. Take damage=get tokens=get life. Anyway, I'm also not a fan of all the 1 of's, but to each their own lol. Just my thoughts, take them how you will.
Ha ha ha. I actually might add Emeria. It slipped my mind. I do not need a soul warden though. I have angelic chorus for that. Gives me more life, considering the buffs. Its why I have both that and darien in there. Glad we are on the same page. :P
I actually think you might be wrong about that. I don't think you get additional life for the creature if there are things in play that buff it. I think my friend and I had a similar discussion when he was making a fairly similar soldier deck. The only exception I think we found was something like Kithkin Rabble. It has power and toughness equal to the number of white permanents you control. If anybody can find a definite ruling on this, feel free to correct me. The reason I suggested the Soul Warden though, is that it makes you further immune to agro, lol. If they can't 1-shot you, or if you have a combo trick to let you take only some of the damage, you'll end up taking some damage, getting that many creatures, gaining that much life back, but having that many more permanents in play. Both are pretty effective, lol, and generally annoying for agro decks to bash through. One last card that can be a very effective game-breaker...Coat of Arms!
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=130713 Force of Savagery is one of the many reasons I know it works. "5/1/2007 Yes, Force of Savagery has 0 toughness. It will be put into its owner's graveyard as a state-based action immediately upon entering the battlefield unless an effect puts it onto the battlefield with a counter on it (such as Chorus of the Conclave would) or a static ability boosts its toughness (such as Glorious Anthem would). A triggered or activated ability that boosts toughness won't have its effect fast enough to save it." And I am very aware of why you would put the soul warden. Its the same reason I use angelic chorus. Mind just gives me a more massive buffer since I would be gaining alot more life per creature. I can understand the confusion, however.
I did just realize as I read that that you are right about the Chorus. It was way too late when I put that post up. In thinking about Darien's ability, I somehow managed to forget...about Darien's ability. I don't understand it myself, so I won't try to explain it, lol. With that logic though, I guess that the enchantment is certainly a good way to go about it.. The only flaw in the plan is the 5 mana cost of the Chorus, as compared to Soul Warden's 1, but in most cases it is less vulnerable than a creature, so if it resolves, it likely has a better chance of surviving. In closing, to each their own lol. Immune to most combat damage ftw!
And then infect came along and said "FUCK LIFE!" Jk, Happy gaming Potter.
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Most of the infect creatures are small. A resolved Javelineer can kill a plague stinger before it can attack, or a turn 2 blight mamba. If he makes it to the mid game though, he'll easily overrun an infect deck.
Front-line Strategist and Stormfront Riders together as suppose to deal with any combat I CAN'T handle. Also causes me to be able to drop indefinite soldiers. And Dolmen Gate means that infect doesn't matter is long as Im on the offensive. So I got defense and offense against infect covered. Only poison counters via spell would irritate me :P
That would take some time, lol. Something like Ichor Rats with proliferate. That still takes several turns to finish the job though.