- 4 Myrsmith - 1 Gold Myr + 1 Palladium Myr + 1 Hero of Bladehold + 3 Journey to Nowhere Added a sideboard as well, would appreciate comments on that too.
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Yeah actually I think I agree. Whenever I play Myrsmith I always seem to find something better to spend my mana on. I might pull those out and put a couple of Accorder Paladin, or some removal.
Why not use Treasure Mage and some more mana ramp with some backup infect creatures? It seems like a much more reliable and counter proof way of getting a big creature out. It seems as if you are putting all your faith in a plan that most decks will account for.
You're right actually it's not. It's still very powerful though if you've proliferated a bunch of counters on an Everflowing Chalice.
I feel like the amount of Proliferate in this deck is consuming the number of +counter effects. Everflowing Chalice, Energy Chamber, Steel Overseer, Triskelion, Master of Etherium, are the only things that add counters and that's only 1/6th of your deck. You have 8 Proliferate triggers. That means less than 1/3rd of your deck really has any synergy. You should look to add more Steel Overseer and more Energy Chambers with a few more Proliferate triggers. Add some Ornithorpter so you have more creatures out that Steel Overseer can buff up. Ease up on reducing the mana cost, you don't have any HUGE creatures you need to play right away (Darksteel Juggernaut is really the only one but you only have one so it's a waste to have that many mana cost reducers for just him). Everflowing Chalice has nice synergy with Proliferate, I would make those four and that should be enough to deal with any mana problems you ever have. I really like this idea though, the potential of Steel Overseer and Proliferate is awesome!
You should look to focus your deck. If you want it to focus around mana ramping and then getting a beastly creature out like Protean Hydra you should at the very least add more Protean Hydras and eliminate any cards that deviate from that goal. Vines of Vastwood should be a four of here because you don't want your Hydras to be Doom Bladed as soon as you drop them. You should be looking to add more Cultivate, Harrow, and Arbor Elves as they all speed up your mana deployment. Dryad's Favor is pretty useless in here since you have no Enchant Lands that I can see. Primal Bellow is a pretty powerful pump spell in a mono green deck, you should have at least three of those. I would also consider adding Groundswell because you will almost always have land entering play on your turn. General rule of thumb when I make a deck is asking myself "How is this card helping me accomplish the goal of this deck" and if it's not I get rid of it. You should do the same.
I love Kiln Fiend decks. I like the idea here, but I agree with some other people that it can be done the basically the same way but cheaper. I've thought about making a Red/Green Kiln deck too. The biggest problem I find is simply not being able to draw a Kiln Fiend soon enough. I think adding some Flamekin Harbinger would help your deck out a lot. Check out my Fiend deck: [url=http://www.mtgvault.com/ViewDeck.aspx?DeckID=120207]
The title is a bit misleading as it's "turn 3 wins" requires a huge amount of luck on draws (You NEED 1 forest, 1 swamp, 1 Lanowar, 1 Stinger or Myr, 2 of either Groundswell or Invigorate and 1 other pump) the chances of you drawing the exact cards needed and not getting anything removed/countered are pretty low, I'd say almost non existent. With the amount of Mana Leak and Lightning Bolts being played it'll never happen. That being said it's still a powerful deck and will usually win on turn four. I would take out Vector Asp, they really don't fit with your strategy and cost too much early on to pump them for early infect too. Usually you want to play your turn one with a Llanowar so a turn one Asp is kind of out of the question in most situations. I would add more land, your going to be forced to redraw so much with only 15 lands .