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It's a control deck, man.
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Two milldecks recently went top 8 in modern. Since there were two very different designs winning, I think the cards they shared in common should be a hint towards what actually works for mill... Here's what the two winning designs got in common: 4 hedron crabs 4 archive trap 4 visions of beyond 4 glimpse the unthinkable 3 cards giving slight card advantage (either snapcaster mage or augur of bolas) 2 cards discarding important stuff (either thoughtseize or surgical extraction)
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This is standard :]
woops, sorry. I go through a lot of millingposts, and sometimes i let some standard slip through :(
No problem :] I was confused when i first read what you posted because i was like "Yeah that sounds solid.. but most of that isn't standard.3 cards giving slight card advantage may be Slight of Hand or Ponder effects. Preordain is really good as well.If you're running UB, there are much better cards. But you don't want to splash black for thoughtsieze and take away from your goal in all entirety.
Well just found out preordain is banned in modern :(
Ohhh forgot about that. Slight of Hand or Ponder then :]
I try serum visions :D but haven't looked into slight of hand.
Serum Visions is good, also if you're running a mill deck, visions of beyond is very good.
PANDA BAIR: Well I dislike visions of beyond for being a lategame card. You need to mill at least 33 cards to activate it's advantage. So I'm considering something more immediate will be better.
How long does it take to mill 33 cards though? That's on like turn 5 or 6, or should be. That's around when you want to draw cards. But you might like Brainstorm.
It depends on the nature of the deck. Turn 3 mill-kill is doable (non-combo). I use to say that if you can't win at turn 5 with mill, then it's not a good mill-deck. brainstorms nifty in legacy, but banned in modern.