Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
Silver EDH, nuff said.
Like most EDH decks, this deck's first turn is pretty stale. Generally turns 1-3, you want to be playing your tap lands and reserve your actual lands for when you really need a boost (example, turn 3 incubator or coalition relic). Slivers are to be held back until you can pop out an overlord that can immediately tutor some sort of protection. Once you have your overlord out with some sort of protection, start assembling your combos based on what you have in your hand and field. Combos can be assembled with aggravated assault, mana echoes, training grounds or genesis wave in hand. (genesis wave -> aggravated assault drop from wave usually is how it wins). Mana echoes and training grounds combo well with queen, and aggravated assault and genesis wave usually combo with magma,legion,virulent and heart sliver. Remeber cryptic gateway can be a fast save by flashing in slivers without quick sliver and that frenetic and harmonic sliver can help save you from wraths. If it ever gets to late game, a patriach's bidding unanswered will usually win you the game. Else wise, try to control and lock down other players and do a bit of play politics until you can assemble your combos. And remeber, proteus staff can get you some amazing cards pretty fast if you have a junk sliver on the field (crystalline/ward when you have crypt out, or tokens, or simply saving your queen)
This deck has been viewed 627 times.