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This deck is designed for casual play, preferably 4-player free-for-all games. Knowledge Pool ensures different games every time due to its dependence on other player's decks and the random nature of its imprint ability. The rest is chaos and decision-making for the whole table.The decklist hasn't been updated in years, so any suggestions are welcome. I'd like to cut Urza's Baubles if possible, since they are in the deck only for the free swaps from the Pool.
Stay defensive and try to counter nasty cards in the early turns. Play Knowledge Pool as fast as you can, and aim for the best cards in the Pool with your cheap fodder like Baubles and Gitaxian Probes. Results may wary..
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4x tinker maybe for more degeneracy?
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Tutoring Pool might be one of the fairer (but still legit) uses of Tinker that I can think of, but it still seems like an overkill. Thanks for the idea, though.
+1 for more degeneracy
Blackman meets pale guy and it's grim...LolFunny coincidence with your account names :)
I mean, "wickeddarkman" follows a similar naming convention as well....And to not be completely off-topic, the answer is still "no" for including Tinker.
I'm probably paler than you :)I named myself after darkman, and put wicked in front.A couple of years after some musician also named himself darkman, releasing a cd called wicked.Probably a coincidence, one day I have to buy that cd, just to own it.Soul guide lantern was only good with lurrus. I think relic of progenitus is the better option.
Graveyard hate could be main deckable here, since any spells / dying permanents from Knowledge Pool still go to their owners graveyards. Something like Soul-Guide Lantern that still cantrips if not needed.Another thing is creatures or other permanents with activatable abilities with somewhat restrictive colored activation cost. So basically it would be hard for opponent to utilize them fully, but you could. Something like Onyx Mage, Knighted Myr, Lion Sash or some keyrunes. This however most likely needs another color besides blue.Then there's the removal pieces that can't target specific stuff you happen to be playing. Like Go for the Throat, since you are playing artifacts. Doesn't really work if you are casting their creatures that are non-artifacts, but in limited cases could be worth it.
Thanks for the detailed comment! Soul-Guide Lantern definitely seems like a versatile pick. Tormod's Crypt also came to mind, since it's 0 mana and it matters even less to us if someone else gets it, but it also can be completely useless unlike Lantern. I'll definitely consider it.I agree that the cards in this deck should be as useless as possible for the other players, but it's difficult to choose. Something like Skywise Teachings could work in monoblue. Continuing this line of thinking, cards in the deck that are most likely to shoot us in the foot are probably Fog Bank, Aether Spellbomb and counterspells, so choosing something narrower to replace them might be the right call.
Could maybe revamp the deck by adding in Lavinia, Azorius Renegade. Or maybe add creature lands as a wincon? Like Faerie Conclave
I appreciate your suggestions, but the idea isn't to lock out the opponents. Cards like Eidolon of Rhetoric and Rule of Law are out as well.