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The idea of this deck is to use echantments on hexproof creatures. Battlewise Hoplite is there to serve as a second source of power by its powerful heroic ability. I decided to put both gift of orzhova and unflinching courage to get a life link as soon as possible in the game.Although Gladecover Scout does not look so powerful, once it gets enchanted it is difficult to stop him.I tried to take advantage of scry from Aqueous Form and Battlewise Hoplite.Instants like Gods Willing are awesome to protect the cards from combat and to finish the opponent off.
Ideal playTurn 1: Land, gladecover scoutTurn 2: Land, Battlewise Hoplite/Sylvan Caryatid/enchantTurn 3: Land, fleecemane/ enchantTurn4: Land, monstruosity/ enchantTurn 5: Land, Enchant/ monstruosityAfter Turn 5: Enchanting+CreaturesExample for gladecover scout:Turn1: Land+Gladecover ScoutTurn2: Land+Ethereal Armor+Aquous Form; damage 3+scryTurn3: Land+Unflinching courage; damage 6+scryTurn4: Land+Gift of Orzhova+Ethereal Armor; damage 14+scry
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I will be happy to hear any suggestions!
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Here's a couple of my Hexproof Aura decks for Standard. They should help with ideas :)4 color auras- http://www.mtgvault.com/worldsbestbillybob/decks/4color-hexproof-enchantments/double strike and control auras- http://www.mtgvault.com/worldsbestbillybob/decks/white-enchantment-control/hexproof and control auras- http://www.mtgvault.com/worldsbestbillybob/decks/standard-hexproof-enchantments/
Thanks! It is helping a lot!I am thinking about some changes based on some card you have on your deck.
No problem! Feel free to "like" them too xD For any aura deck, I would highly suggest using pacifism/arrest and soul tithe for control and removal. I would also say get rid of battlewise hoplite... it doesn't do much in the aura field and lessens your % of auras in deck. Simic charm wouldn't be much needed if you keep with the hexproof already but if you somehow included red in the deck you could use both boros charm (for the indestructible or doublestrike) and madcap skills for quick high attack and increased evasiveness
Oh oh oh and it's great to use maybe 2 sphere of safety as additional control. It's great when your opponent build up all this offense and they require 6 mana for each creature to attack you haha
Well, I understand how helpful boros charm would be to my deck, but I am not looking foward to play with red... And about battlewise hoplite, he is awesome! I do not know if I am right, but I thought I could use him in case of needing some extra power to my deck; his heroic is certainly useful, and even though he is not hexproof, he is powerful enough to considerate in my deck.Another important change I have done is to get rid of sylvan caryatid. It is very good indeed, however I think it does not fit in my deck. I am trying to use low cost enchantments to improve one creature and finish the game as soon as possible; using caryatids would not make it any faster.
I would consider changing your mainboard non-creature/enchantment spells a bit, maybe something along the lines of...-2 Swan Song-1 Gods Willing+3 Azorius CharmIf nothing else, Azorius Charm provides some card draw on the off chance you find your draw phases to be lacking. Otherwise, it's more creature control/life gain sources.