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Essentially the goal here is to create a massive army of 1/1's that your opponent won't want to kill. Early game you'll want to lead with a shadowborn, and turn two hopefully be able to play either blood artist or a skirsdag high priest, otherwise play as many shadowborn as possible. Turn three leads to Athreos, who makes sure that you'll either have an endless supply of 1/1 apostles, unless your opponent wants pay 3 life to make sure that a 1/1 stays dead. turn four either grave pact or a Xathrid necromancer are your ideal plays. This leads to an army of 1/1 that will upon dying, create a 2/2 zombie, force each of your opponents to sacrifice a creature, allow you to create a 5/5 flying demon or cause each opponent to lose at least 1 life (one will lose 2) and you'll gain life equal to the life lost this way, in addition, unless an opponent plays an additional 3 life, your apostle goes back to your hand, ready to be replayed.The purpose of Lord of the Pit and Falkenrath Aristocrat is to allow mass-sacrifices for field wiping (with grave pact) and high damage output factor for game-ending results. Lord of the Pit also forces you to sac a creature at the beginning of each of your upkeeps, resulting in further removal of your opponents creatures and potential token generation or life drain
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