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Ezuri + Sage of Hours = infinite turns (which could also be called game progression).
I've had my friend activate this combo against me. It sucked.
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1st of all, what do you mean "accidentally"? I knew full well what I was doing. I built the deck, after all! 2nd, stop with the taplands. I see them in all of your decks and all they do is slow you down. The painlands are fine, even shocklands are ok, but things like the Vivids, Growth Chamber, and Thornwood Falls are just going to end up killing you. Another thing that all of your decks seem to be forgetting is that you have an opponent. They will also be playing things. You have to stop those things, so you need control. I know how much you hate control, but you NEED to have it.
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Okay. Fixed the How To Play. And I'll fix the mana, and add a bit (a BIT mind you) of control.
I actually think this is one of my best-formatted decks. Thanks, Haloshark.