Miracle Grow

by pablito on 14 November 2009

Main Deck (60 cards)

Creatures (12)


Sorceries (8)


Instants (24)

Artifacts (3)


Enchantments (1)


Land (12)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

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Deck Description

Get Dryad out and watch how it grows....

Deck Tags

  • Combo

Deck at a Glance

Social Stats

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This deck has been viewed 2,068 times.

Mana Curve

Mana Symbol Occurrence

0380016

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Miracle Grow

well done. gush is pretty much illegal in almost everything and i would def think about putting more lands in (60 card decks should have between 20 to 24 lands depending on the type of deck. 12 lands is not enough)) but the other card choices are good. i give plus 1

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Posted 14 November 2009 at 17:00

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yeah, just my 2 cents, but i would ditch the land grants and the sleight of hands and throw in some more land.

love the werebears!

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Posted 14 November 2009 at 17:30

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mystic snake maybe, too?

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Posted 14 November 2009 at 17:31

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thanks for comments
i know, gush is banned but i don't play any turnaments with this deck. 12 lands is enough because all spells are free or up to 2 mana, actually you don't need more than 2 lands in play. and you can allways use land grant to find missing tropical island. i thought about mystic snake but with 4 mana cost he's too expensive. now i'm trying legacy's allures insted of submerges and i wish to cut at least mana leaks to add force of wills but i don't have any yet..

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Posted 01 January 2010 at 16:48

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