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Worldslayer + Indestructible Protection = Unblockable Brass Squire to speed things up a little, Diabolic Tutor for library search. Apostle's Blessing can be used to save Worldslayer from spot removal.
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Simple concept, well executed. Brass Squire should do more than speed things up a little; he's pretty crucial to the deck imho. Buried Ruin may not work well here though, since Worldslayer destroys all other permanents; it costs mana to use the artifact retrieval ability, and by the time you have played 2 more lands plus Buried Ruin, you should have already pretty much won the game. I'd say regular lands would work better; you may even want to include a few copies of Darksteel Plate so that creature retrieval isn't even necessary if you want to keep a Leaden Myr or a Brass Squire around post-Worldslayer.
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Another note, is there any particular reason you have 4 Leaden Myrs and no Gold Myrs?
Mostly because of Diabolic Tutor's BB req. Since most everything is colorless or needs only 1 P I'm not as worried about the white mana draw. We'll see once I get the cards and play test it a little. I'm considering adding Darksteel Sentinel just for lower mana cost but like I said I'll play test it and see what works. My original build has darksteel plate and relies on unblockable blue (The progression was G/U Unblockable + Plate ----> G/W Regen + Protection -----> W/B Indestructible + Protection) and was way to hinged on it so I basically consolidated things down into the darksteel creatures and equipment as a simpler way to guarantee I have something left on the field. I see your point about keeping them around but the Buried Ruins are mostly incase one of the key artifacts gets removed before wipe. Afterwards they shouldnt be able to get enough mana to do much due to the fact that they get re-wiped every turn while taking 2-3 damage.