Deceiving Twins

by Overbeing on 09 May 2011

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (2)


Sorceries (6)

Instants (7)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

STANDARD!!!

spellskites have a very interesting interaction in this deck, they come in on turn 2, save your exarch from any incoming removal, they also put wall of omens to shame. they are very underestimated

The titans are plan B. Inferno titan handles aggro, and Frost handles control. they also work with any extra splinter twins you have sitting in your hand.

spell pierces are the 1 drop counter for anything trying to counter your combo

Preordain, See Beyond, and the probe are my early game digging power to try to find my combo ASAP

Into the roil was moved from side to main over pyroclasm because of the metagame shift. you want to be able to bounce any xarchs that your opponent has, or anything trying to stop you, like a spellskite.

then Jaces top off the deck just because he is jace, and you can never go wrong with 4 Jace in a Blue deck. he has digging power, bouncing power, and is just awesome in general

I also added tons of fetch lands to shuffle away cards i put on the top of my deck with jace, to get extra shuffles (which do alot more than you'd think they would), and to thin my deck out so I can draw things beside lands.

Please leave comments and suggestions!!!

Deck Tags

  • Combo

Deck at a Glance

Social Stats

31
Likes

This deck has been viewed 6,053 times.

Mana Curve

Mana Symbol Occurrence

0320100

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Deceiving Twins

test hands look great. I am consistantly winning on 4th to 6th turn. Good job and great deck!!

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Posted 09 May 2011 at 01:59

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Great deck!

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Posted 09 May 2011 at 02:45

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wow, a game-winning combo deck for standard??? I have got to give this one a try.

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Posted 09 May 2011 at 06:28

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Why are you playing mimic vats?

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Posted 09 May 2011 at 06:42

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because if i have a vat in play, i can play my exarch without worrying about him dying. it is also good with the titans.

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Posted 09 May 2011 at 06:43

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How about prototype portal instead? It would cost just a little more and the duplicates would be permanent.

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Posted 14 May 2011 at 20:21

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i see what you are trying to do with the minic vat, but I think 3 spellskite would be more effective

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Posted 09 May 2011 at 06:46

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yah, i would play those too. they cost 2, so you can play it before you play your combo pieces

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Posted 09 May 2011 at 06:47

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I would also take out 1 inferno titan and add a frost titan in its place. that way you have inferno for aggor and frost against control

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Posted 09 May 2011 at 06:50

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this deck looks great, i am not sure if i like the oracles in there. i would add a draw card that costs 1 or 2, so you can get what you need faster so you can win on turn 4

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Posted 09 May 2011 at 06:54

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yah, and now that i have spellskites, i have no need for the oracle's defensive qualities, what draw card did you have in mind? i cant think of any good ones right now.

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Posted 09 May 2011 at 06:57

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there is spreading seas and treasure hunt, but those are the only ones off the top of my head

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Posted 09 May 2011 at 06:59

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there is also see beyond to consider. that would probably be the best because it is more consistant

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Posted 09 May 2011 at 07:01

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My version of this is full of said draw, and yea, see beyond is my recommendation.

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Posted 09 May 2011 at 07:02

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there is also aurury owl's scry 3 to consider, it can get rid of the cards I don't want, and let me draw what i need the next turn. what do you think?

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Posted 09 May 2011 at 07:08

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yah, I think i like the augury owl the best because it has the most dig, and it could be a chump blocker. we sould hang tomarrow to playtest all of them though.

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Posted 09 May 2011 at 07:13

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I didn't really feel the owl to be too needed as 2nd and third turn could drop a spellskite or exarch which both have decent bodies better than a little chump blocker. I like the direct card advantage granted by see beyond, and it's ability to shuffle something you don't need like a second splintertwin back into your deck.
If any of you could give your thoughts on my version of this deck, it would be greatly appreciated.

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Posted 09 May 2011 at 21:14

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i don't want any draw power to be on turn 3 because that is the turn i want to play the exarch. so turns 1 and 2 is were i want to be drawing. so turn 1 is preordain, and i am using the owl because it has the most dig. see beyond draws cards, but by using it, i will see 3 cards by next turn as opposed to 4 with the owl. if i don't scry into what i am looking for, i put them all on the bottom. I havnt tested them yet, but they are both very good options.

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Posted 10 May 2011 at 04:34

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i would take out the ruin blasters. i think the spreading seas are more effective in that they draw you a card.

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Posted 10 May 2011 at 04:36

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and also, now that you have taken out hte mimic vats, manic vandals in the side are kinda failboat. try shatter instead for the instant spead.

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Posted 10 May 2011 at 04:37

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true, that makes no sence anymoar

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Posted 10 May 2011 at 04:46

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switch the pyroclasms to main and slags to side. the turn 2 sweep is better for the combo.

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Posted 10 May 2011 at 04:48

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Hey, those who helped here, hope you wouldn't mind taking a look at my deceiving twins deck and posting some advice. I ran a few test games and it's decent but I'd really like to improve it.

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Posted 10 May 2011 at 05:11

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Squaba has deleted this comment.

Posted 10 May 2011 at 06:08

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Focus more on the short game than the long game. The titans aren't bad, but they will be in your hand and dead. The goal here is to cast the Exarch and Splinter it, so focus more on that. Think about adding a bit more removal to help keep you alive until you can drop the bomb on them. Also, think about See Beyond, Into the Roil, Gitaxian Probe, and Spreading Seas (disruption and Card Draw.)

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Posted 10 May 2011 at 06:12

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Augury Owl when you're running Pyroclasm just seems dumb. I would pick one or the other. The rest of your guys survive Pyroclasm, just that weak little Owl is just asking to get torched. I would either run something hardier or swap it for some actual card draw. I would say Tezzeret's Gambit, since you can proliferate Jace or, worst case, just draw some more cards.

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Posted 10 May 2011 at 06:24

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Its pretty good...can you fit in tec edge in main or not really?

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Posted 10 May 2011 at 07:55

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That is a good suggestion, but considering how bad Red and Blue lands are in standard, I don't think it would play well. And I shouldn't be worried too much about my opponents lands if i am trying to combo off. I would rather just dig through my deck and win the game instead.

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Posted 11 May 2011 at 05:27

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I dig it. Haven't seen Titans in this build yet.

Your spell base is kind of weak though, and you should run each Titan as a one-of. You want to spend as much of your card advantage getting answers for now, not for later. Titans are an answer for later, you'll be much better off top-decking them as an answer, than drawing them when you really need something else. Otherwise, I love their inclusion for the sheer power and synergy with Twin.

Likewise, the answers present within your spells include counter spells and weak damage. Counter spells are great against everything except threats already present on the board, and Pyroclasm will only handle creature threats. Counter needs bounce, which is where Into the Roil comes in, to make it all powerful.

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Posted 10 May 2011 at 07:56

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i hadn't considered into the roil, and i really like how it fits in the deck. i am not sure were it should fit in though. I want my drawpower to be on turns 1 and 2 so i can hit the combo as soon as possible. were do you think it fits???

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Posted 11 May 2011 at 01:29

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Well, you have Jace, which can bounce creatures (and do everything else all by himself). I think he's plenty enough for the maindeck, and you could just sideboard Into the Roil to handle non-creature threats.

Also, Into the Roil is not meant to take the place of a draw spell, but rather it is a bounce that if you have the mana left open, you can replace the card after you cast it. You can also use it on your own stuff, such as Spellskite after you pull a spell to it, or Splinter Twin if a Twinned creature is destroyed... etc etc etc. Just all around a good spell to have on your side when playing blue.

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Posted 11 May 2011 at 20:50

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i though your main guns were the titans

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Posted 10 May 2011 at 13:22

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not really, the infernos are for the aggro decks and the frost is for control. they are backup plans and also work with the splinter twins

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Posted 11 May 2011 at 01:27

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Okay, Just because im making my own one of these with my own adjustments, just saying those, maybe either all 4 being the normal jace? i know, 3rd turn drop, but if you dont have one of them he is still a 3, and gets you to draw cards, however mind sculptor's 0 basically does that but a bit better... just a bit less costly, if your planning to actually make the deck. and i dont really get the use of spreading seas tbh. draw a card however is nice, but maybe sideboard lightning bolts instead? or use lightning bolt instead of pyroclasm?

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Posted 11 May 2011 at 04:44

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one of the things i am scared of is memorocide. that card freaks me out. they name splinter twin, and i am dead... so I may need to add alternate win cons in side. any suggestions???

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Posted 11 May 2011 at 05:35

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counter spell

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Posted 11 May 2011 at 05:42

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Counterspell isn't standard.

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Posted 15 May 2011 at 02:02

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i would reccomend putting mental misstep in the sideboard for this, any black deck that has inquisition/duress/despise can use it first turn and then pay 2 life to surgical extract your exarch or splinter twin.

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Posted 11 May 2011 at 06:39

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that is true, I am worried about that deck, and my brother is building it, so that is a very good idea.

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Posted 11 May 2011 at 07:06

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A red deck without lightning bolt :O Add lightning bolt!
anyway evolving wilds is unnecessary in this deck, I think you need more basic lands.

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Posted 11 May 2011 at 08:04

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yes, this is a red deck without lightning bolts... I don't know if they are needed though, because if i am going to win the game, i am going to win it with Infinate 1/4s and that extra 3 damage in there seems unneeded. if you were to put it in, what would you take out for it???

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Posted 11 May 2011 at 16:08

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Id agree with taking out the wilds...You talk about wanting to combo asap and you may not do that with tapped lands...Also, you should side into 4xdestructive force, 4xeverflowing challice (quicker titans) and another titan of each colour.. That would throw off extractors looking for a combo youve removed post game 1 ;)

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Posted 11 May 2011 at 08:49

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You may want to think about reverberate. I'm new to this site, would you ppl be so kind as to take a look at what I've done and let me know what you think? Thanks in advance!!!

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Posted 11 May 2011 at 13:45

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alliance66 has deleted this comment.

Posted 11 May 2011 at 15:02

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Good deck, let's run it through my check list.

M11 titans? $60
Jace, the Mind Sculptor? 200$
Game Winning Combo both cheaper and not involving either of the previous mentioned? Priceless

Yes, sir, you have a standard ass kicking deck here. I wish you luck.

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Posted 11 May 2011 at 15:05

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yah, jaces are a bit pricey, but I have them in my deck because i have 4... so for me, this deck will cost nothing because i have all the cards available. but Splinter Twins have jumped from being a dollar rare to a 10$ rare because of this combo. so that may not be to priceless here pretty soon.

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Posted 11 May 2011 at 16:06

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Haha, yeah. I just checked, and am stoked about that ^_^ I grabbed up 4x Splinter Twins when they were cheap, just to make a really, really crappy combo-myr deck. Now I can either build a casual variant of this, or trade em off.. maybe for some fetches ^_^

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Posted 11 May 2011 at 20:55

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Lol, I made the comment just to be funny. I harbor no ill against anyone who has 4x JtMS. But seriously, this is a very good deck. And I do wish you luck.

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Posted 12 May 2011 at 19:53

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gotta say pretty kick ass deck. looks very well rounded to win the game constantly. wow.

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Posted 11 May 2011 at 19:34

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I would adjust your side board a bit with more one-of spells. Keep it versatile so you can handle other meta threats, but keep the card count low so you can throw off Extraction. For example, 1x of each of the following:
Slagstorm, Lightning Bolt, Dispel, Mental Mistep, Frost & Inferno Titan, Disperse, Turn Aside, Negate, Jace Beleran, Shatter, Crush, Torpor Orb, Isolation Cell, and one other bomb creature for an extra win-con without needing Twin.

I also think you should drop the Evolving Wilds for 2 more basic lands, and that's where you could fit 2x Into the Roil in your main deck.

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Posted 11 May 2011 at 21:07

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Unoriginal combo, there are so many variations of this deck in standard now. Anyway, you said you want an alternate win con, some variants of this use pyromancer ascension with bolts and burst lightnings or whatever burn you prefer. Look up UR Pyrotwin, it's pretty common lately.

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Posted 11 May 2011 at 22:33

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Wow I always thought this was a great deck but had no idea it would make it to the top decks list. Nice Job!

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Posted 12 May 2011 at 03:12

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thanks, i have had alot of help and have made many changes to make it like this. i think it is just about perfect now

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Posted 12 May 2011 at 06:21

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No mana leaks??????? Why oh god why? they are so good.....I would suggest taking out pyroclasm for them. If you are going against any type of control or not alot of creature decks ( and there are alot of them) this is a dead draw. You need a little more control IMOH. Think about it

check out my deck and tell me what ya think
http://www.mtgvault.com/ViewDeck.aspx?DeckID=183471

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Posted 12 May 2011 at 19:44

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I agree in putting in mana leaks instead of the pyroclasms. It's a much better choice.

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Posted 15 May 2011 at 23:41

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Mmm...I love combo decks. They're so tasty. My extraction deck loves to eat them up. :D

Seriously though, it looks to be pretty solid. I'm not a personal fan because it's so fragile, but it wins fairly consistantly. We'll see how it holds up in the meta.

-BuLLZ3Y3

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Posted 12 May 2011 at 23:47

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wow, this deck has changed a lot. i like what you have done with it

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Posted 13 May 2011 at 02:55

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If the Spell Pierces are there to counter anyone trying to counter your combo, then surely Dispel would better? it's a hard counter, unlike Spell Pierce, and while situaltional it will stop mana leaks, lightning bolts, doom blades, go for the throats, etc.

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Posted 13 May 2011 at 05:30

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that is a really good idea, i will try that, thanks

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Posted 13 May 2011 at 22:16

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cxcharlie has deleted this comment.

Posted 15 May 2011 at 23:38

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Spell pierces work against day of judgement type of cards, which dispel won't work agsint. It's a great idea to put it in teh sideboard.

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Posted 15 May 2011 at 23:40

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well, this is my version of this deck that i decided to make, it also includes infect creatures+an infinite proliferate. anyone feel free to take a look :)

http://www.mtgvault.com/ViewDeck.aspx?DeckID=185028

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Posted 16 May 2011 at 03:45

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