Bloodcrank Combo

by Overbeing on 23 May 2011

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (8)

Instants (7)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Standard

get bloodchief ascension out, then use deal them damage, proliferate, then combo off for the win.

this deck is already very cheap, and if you want it to be even cheaper, just take out the non-basic lands and replace them with basics.

Deck Tags

  • Combo

Deck at a Glance

Social Stats

21
Likes

This deck has been viewed 17,589 times.

Mana Curve

Mana Symbol Occurrence

0019220

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Bloodcrank Combo

so, does this deck actually work. I might add in pyromancer ascension in here too. I think the 2 of them together would do very well.

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Posted 23 May 2011 at 03:43

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yah, I would do that to. but I don't know what I would take out. maybe the goblin guides.

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Posted 23 May 2011 at 03:45

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I like the guides for the consistent 2 damage. but It isn't a spell, so maybe that is a good idea.

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Posted 23 May 2011 at 03:48

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The only thing I am not liking about this deck is the lack of card advandage. anybody have any ideas about card draw for it?

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Posted 23 May 2011 at 03:54

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what about dark tutelage?

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Posted 24 May 2011 at 14:30

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dark tutelage is decent and with this deck being so low CMC with nothing going above 3, is hardly a huge burn on life, dark confidant would be good if you had them for the same thing on a potential chump stick and playable 1 turn sooner.
Best bet for more of situational rather than consistent would be tez's gamble like ellimist said or sign in blood.

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Posted 26 May 2011 at 20:54

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maybe tezzeret's gambit cause it can proliferate your ascensions

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Posted 23 May 2011 at 06:59

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yah, I would add that. this deck looks like it would lose to any fauna vengevine deck.

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Posted 23 May 2011 at 21:49

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It would, but those decks aren't doing well in the meta. I think this will handle the twin decks and caw-blade just fine.

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Posted 23 May 2011 at 21:50

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...those decks aren't doing well in the meta?
my g/w vengevine deck's best matchup is caw blade... and look what deck is dominating the meta.

fauan vengevine decks are probably one of the top decks to fear right now. especially because a lot of people haven't caught on to their power yet.

check my g/w aggro deck for reference, if you wish lol.

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Posted 26 May 2011 at 01:11

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I know it is a very good deck, but it will lose to any combo deck like Deceiver Xarch or Valikut 90% of the time. The deck can still be played, but it isn't seeing much of any play by the pros and were I compete.

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Posted 26 May 2011 at 06:49

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Although valakut is my hardest matchup, you just need to be tech-y.
Spellskite, memoricide and beastwithin all help disrupt their combo.
Wanna ping me with valakut? - Spellskite
Wanna play your primevals? - Memoricide post-board
Want an elephant? Good because I just beat within'd your land. (:

same goes for deciever exarch, just need tech, and any quick removal spell (like dismember) with completely mess up their combo. And also spellskite is a breeeeeze against them.

Although they are really tough matchups, I've won them before. Just have to know the combo, and know how to get around it.

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Posted 26 May 2011 at 11:15

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one spot removal card won't stop your opponent if they know what they are doing. they have counter spells and their own spellskites, and my deck has jaces, into the roils, and artifact removal side. I don't think it will have a problem with what spot removal you have.

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Posted 26 May 2011 at 18:10

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wow, that is quite the debate you guys have going there... only playtesting can say for sure. but I think the combo decks still have the matchup

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Posted 26 May 2011 at 18:20

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if they plan on dropping splinter twin turn 4, what mana do you expect to have left open for counter spells?

if you're going to try and slow play against a vengevine deck, you're not exactly going to be in the best shape. :P

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Posted 26 May 2011 at 19:08

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looks great not trying to sound like an ass if i am but if you have no counters on it and you volt charge you still only get the 1 counter even with the proliferate. cause the counter comes on at the end of turn. but very nice crossing the 2 ascentions my buddy has a black white crank build withe the inquisitor exarch to have them lose 2 life to set if off also lifes finale is a great board wipe for the crank deck cause if you have the bloodchief active you can wrath an empty board and put cards in their yard to go infinite

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Posted 24 May 2011 at 02:28

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hmm, that is true. I didn't think about that. Thanks for correcting me

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Posted 24 May 2011 at 02:52

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Very similar to mine. I solved card draw by adding sign in blood, which serves a double purpose, also hideous end is incredible. Here is the link.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=186183

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Posted 24 May 2011 at 19:04

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I would go with dark tutelage, everything in your deck is very low costed. add 3 and 1 more hideous end

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Posted 25 May 2011 at 05:05

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I would drop either volt charge or statter shock for burst lightnings. they cost less and work with the combo. you have way too many 3 costing spells.

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Posted 25 May 2011 at 05:08

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drop the volt charge for the bursts. "staggershock" is better overall.

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Posted 25 May 2011 at 05:11

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Maybe Phrexian Arena instead of dark tutelage cause its only 1 life instead of 2 or 3.

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Posted 27 May 2011 at 01:09

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Unless your trying to make it standard...

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Posted 27 May 2011 at 01:25

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Sign in blood is a great card here--use it for draw for yourself, or use it to pump bloodchief, especially if you combo bloodchief with discard. I also really like pulse trackers in my bloodchief deck. This is the first I've seen the bloodchief/mindcrank combo, which I love. Thanks!

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Posted 27 May 2011 at 07:16

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Very nice! I like the combination of black and red here...red is pretty crucial for getting that 2 damage minimum through. I can't really think of any improvements!

Please check out my black/white Bloodcrank, I would love some suggestions if anyone can think of any - although honestly I think it's pretty good. I'd love to use mine against this one to see who is faster lol

http://www.mtgvault.com/ViewDeck.aspx?DeckID=177609

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Posted 28 May 2011 at 20:40

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Why no gitaxian probe? Lets you filter through your deck faster to find your combo pieces, as well as has the possibility of fueling pyromancer's ascension.

That said, also consider Tezzeret's Gambit. Same as above, it lets you filter through your deck a lot faster, with the added bonus that you can now proliferate your Quest cards to get them to go online.

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Posted 29 May 2011 at 02:46

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Decadentshadows has deleted this comment.

Posted 29 May 2011 at 06:13

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If im reading that correctly, once you get max counters on bloodchief, you create a non stop cycle of damage and mill? Because thats insane.

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Posted 29 May 2011 at 06:15

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Yes once bloodchief is activated with mindcrank all that has to happen is the opponent has a card go to the grave yard OR lose at least one life. Then they die before you know it as each card activates the other. I have a verison of this deck i run on mtgo and have been able to get the combo out and running between turns 4 and 6. Haven't run into a control deck or a deck with alot of enchantment/artifact destruction yet. I like running a few one drop 2/2 creatures to activate the ascension. Ember Hauler works well too as he can do combat damage then be sacked to activate on opponents turn. Great 2 for 1 in this deck. Volt Charge's proliferate works pretty well in this deck as if you time its use to there actually being a counter you have bloodchief up and running at the end of that turn.

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Posted 30 May 2011 at 03:07

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perhaps you should play only cards that one way or another get the ascension charged. This deck has the problem that when it runs out of cards, and your combo aint out yet, you probably lose, just because u aint got any firepower left. I'd take out Pyromancers Ascension as it relies too much on late game focus, and u aint got any filters in your deck except for the tutelage, which is also way too slow. Look more into cards that get ascension up. Also drop inquisition of kozilek, perhaps for Bloodghast? Keep the focus on getting the Bloodchief charged. That way, you can also win without mindcrank...

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Posted 30 May 2011 at 16:36

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Yeah I agree with playing mostly cards that activate your ascension. Goblin Guide deserves a place in here for sure. He's a constant source of early activations for the ascension. Also Phyrexian Negator is good in the sideboard with two power and an efficient answer to splinter twin and cawblade.

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Posted 31 May 2011 at 04:33

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have you played this deck against anybody before? If so what were the results?

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Posted 31 May 2011 at 05:16

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My version of this deck works pretty well. I find that if I get the cards I need then I can have the combo working by turn 4. It's not so great against decks that are heavy with the artifact and enchantment removal. But it does seem to win most of the time. Here is my version.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=188637

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Posted 31 May 2011 at 17:39

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I'd suggest swapping out the Dark Tutelage for something such as Sign in Blood or Tezet Gambit. Sign in Blood offers you another way to activate Bloodchief, while Tez offers you another Proliferate.

Also you might want to consider some different cards for the side board. (Such as ways to deal with vengivine, valkut, or what have you).

Surgical Extraction(?)

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Posted 31 May 2011 at 19:23

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awesome usage of dark tutelage!!

u da mann

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Posted 01 June 2011 at 21:19

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I think Bloodchief Ascension and Pyromancer Ascension together is a little greedy (imo) - Pyro Ascent feels fairly out of place here.

As some others had suggested, I would probably go with Sign in Blood as a dual function card - to draw cards if you need it, or to trigger Bloodchief Ascension if you need it, too - probably at the expense of Dark Tutelage which isn't that great for this deck - 3 mana for later cards isn't quite as good as 2 mana for now cards - this deck is fairly dependent on getting a bit of an earlier start, in my opinion - you need your Bloodchief out asap.

I'd also say drop the Slagstorms so that you can go to all of your red mana being achieved through dual lands, and play a bit heavier black. You could potentially go with Pyroclasm in its place, serving a similar function of aggro reducing (I know that Slagstorm serves the dual function of triggering Bloodchief's, but I think with a deck that needs a quick start, it's too slow and you run risk of missing one of your colors) or something a little more aggressive like Pulse Tracker which is a fairly solid 1 mana card that's good for triggering Bloodchief as well. Play a pulse tracker turn 1, Bloodchief Ascent turn 2, and you've got a charge already.

Volt Charge also, honestly, may be a little overkill too. Yeah, it charges it twice by itself, but by that point, you might've been able to play other cheaper cards faster.

Other card suggestions might be Perilous Myr, Furnace Scamp, or Arc Trail for some early creature removal while triggering Bloodchief Ascension.

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Posted 02 June 2011 at 15:32

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PLZ CHECK OUT MY UNBEATABLE DECK AND TELL ME WHAT YOU THINK :} THX YOU

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Posted 08 June 2011 at 00:43

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I like it. Made a variant here: http://www.mtgvault.com/ViewDeck.aspx?DeckID=194329

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Posted 08 June 2011 at 02:00

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