Colossal Ramp

by Ouroboros434 on 15 October 2013

Main Deck (60 cards)

Sideboard (13 cards)

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Deck Description

A homegrown standard deck. Ramp into big things, mostly this cool new colossus. I wanted to do mono-green, but Urban Evolution is just too attractive in a ramp deck.
If I want to lean towards U/G I'll add more counters like Plasm Capture and Spell Rupture as well as adding more dual lands

How to Play

1) Forest, elvish mystic
2) Forest, Axebane Guardian
3) Forest, Sylvan Caryatid, Karametra's Acolyte
4) [11 mana potential], Colossus of Akros, [3 mana open]
5) Monstrosity Colossus, swing, swing, swing

Fastest I've found; correct me if I'm wrong.
Other spells are for protection and removal. Urban evolution is not hard to play, with the source of blue being a Breeding pool, Caryatid, or Axebane.

Deck Tags

  • Standard
  • Ramp
  • Defender
  • Devotion

Deck at a Glance

Social Stats

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This deck has been viewed 1,046 times.

Mana Curve

Mana Symbol Occurrence

020047

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Colossal Ramp

Overgrown Battlement would be better then Axebane Guardian, cheaper and has the same effect,

0
Posted 21 November 2013 at 19:04

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You're right, but standard.

0
Posted 21 November 2013 at 23:15

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