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This is just an updated Sligh curve deck. Play it fast and hard. I had Ember Haulers in there for a minute, and they're decent backup removal, but to keep the mana open to use them as such kind of defeats the purpose. Where I could really use help on this deck is in the sideboard. I've never really built one, as I've only really ever been a casual player, but I figured I'd give it a shot. The Pyroclasms are there for more widespread removal if the point removal isn't sufficient. The Burst Lightnings are there if Fireball is just sitting in your hand. Crush might be counterproductive, since it's not damage or creature removal, but I put it in there if you need to start removing Swords. The Fire Servants and Magma Phoenix are there to sub in for Koth, which can also help the flames and bolts remove larger threats. Anyway, I've played a less streamlined version of this against friends and it's done well so far, but I want to start getting into more competitive Magic, so I figured I'd throw it out there. Maybe Sligh could make a run again (although it'd be presumptuous of me to think I was going to do it).
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