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With current modern, the sideboard games get to a 50/50 while game 1 is at an advantage with surprise. Along those ways, a gemstone cavern start leads to a ton of T1 draw/discard that can overwhelm. This build maximizes your G1 surprise to that the 50/50 of the sideboard isn't as daunting. Trial card: Brass's Tunnel-Grinder
Have a 2 land plus draw card starter...if 2+ creeping chill, send back. Your opening hand is EVERYTHING. Card play order: Cathartic Reunion, Thrilling Discovery, Faithful Mending, FM Flashback. CR, if countered, still allows cards to be discarded and get some dredgers in the gy. Be liberal with life...T1 spending a life to cast darkblast for no kill is worth as it's a dredger for your engine. Testing Brass's Tunnel-Grinder. Huge upside but if it's not in your starting hand, it's gone typically.
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NOTE: Set by owner when deck was made.
Try Glimpse the Unthinkable & stitcher supplierCut thrilling recoveryU need to dump ur library asap if playing dredge
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Thrilling puts 2 in gy then draw 3 plus life recovery from pain lands. Dump 2 draw 3 means dredge for 6 to 15 so it’s pretty handy t1 or 2.